Super Dodge Ball SNES Port – V 1.1
This is a 1:1 port of the NES version of Super Dodge Ball, running on the SNES. It is utilizing FastROM/HiROM, and is 3MB in size.
This has been tested in Mesen2, and on original hardware via SD2Snes.
Make sure to rename the file to .sfc after you apply the patch.
Changes:
REV 1
——————–
* Removed flickering of targeted ally and enemey
* Fixed checksum
KNOWN ISSUES
——————–
* occassionally the wrong set of sprites will be loaded, causing some jumpled tiles on sprites, this has currently mostly been noted on the mode select screen.
* minor screen flickering when switching teams in 2p team select
* music is not perfect, this is due to the 2A03 emulator I’m using that was developed my Memblers, which is awesome, but not quite 100% accurate
WHAT & HOW TO REPORT TO ME
——————————————–
If you encounter issues and would like to report them to me, please reach out to @rumbleminze on Twitter/X
Happy Gaming!
-Rumbleminze
CRC-32: 52a50d7
SHA-1: 42f954e9bd3256c011aba14c7e5b400abe35fde3
Most of the files you're about to download need to be applied to your game. Here is a list of utilities that allow you to do this:
- Online Patcher: Marc Roblero's online patcher. Works with many different file types.
- Floating IPS: NWell-known patcher for applying IPS and BPS files.
- Delta Patcher: Used to apply xDelta files.
- More Patchers
On most files, you can also press “Patch It”, to apply the patch without downloading the file.