Error message.
Written by:
drakula1912 -
September 17, 2025
Hello! Could you please pass a greeting to your colleague? However, that’s not why I’m here. I found some bugs in the game and decided to report them to you. Issue 1: The six-button control does not work in the RetroArch emulator when using the Genesis Plus GX core. This problem can be easily resolved by using the SegaGenesisMegaDriveRomAnalyzerEditor program. In this program, you can enable the six-button control support option, after which everything starts working correctly. Issue 2: I noticed this issue personally, but I don’t consider it a critical problem since I know it’s an incomplete feature of the original ROM. When...
Major issues with platfroming and hearts
Written by:
Sx04 -
September 15, 2025
I love how you made this hack challenging, however, the "platforming" doesn't feel natural. There's awkward and unneccessary platforms everywhere, just makes jumping and maneuvering really tedious and gives it less quality experiencing the game. Now let's talk about the hearts... Omfg.. Can you just keep it as is, please? Because whatever you did is absolutely insane! Seriously, a knife cost like 30 hearts and the hearts you collect are the same amount? That's absurd. The only real way to get hearts is if you receive damage... Come on, just keep the heart system as it is and we'll be...
Lemmings is timeless. You proved that and improved the game !
Written by:
agehring -
September 14, 2025
I am crazy & I know it. Always asking myself if I am stuck in the past,because I love SNES Lemmings, Worms Armageddon, NES Tetris and all the old stuff.But then I stumbled over this...What an awesome job, dude !!! I really love SNES lemmings.Recently, I even compiled the latest SNES9X with lua,to play Lemmings with a mouse. https://github.com/agehring80/snes9x-lua The patched version runs very good with mouse, but still I would like to knowwhy there exists a Lemmings USA V1.1 version?And why did you release this for the V1 ? kind regards,Gerry
Refined Purist’s Take On Improving HoD Graphics + Cute QoL Additions
Written by:
Andrewskey -
September 12, 2025
Most of the game's graphics now are much more toned down in brightness to a point where it should be less jarring and more easy for most people to appreciate nowadays. I'd noticed early on playing HoD how much more different yet remarkably unique and well done Vampir's original take on the coloring in this game was through their own hack, though I had always wondered if it was possible to retain the original colors while delivering on the same quality. Piggy Chan's visual improvement here now certainly provides in that aspect making the game much less straining to look...
Great work but modifies normal jumps
Written by:
Neti -
September 8, 2025
Another amazing work from Billy, but it’d be great if there were separate patches for the “Easier Double Jump” and the “Slightly Higher jump height”. Thanks!! Edit after optional patch: you're awesome Billy, thanks so much
clock subweapon not working ?
Written by:
hirschlord -
August 25, 2025
clock subweapon not working ? and some paths are breaking the game . one passage causing break and other passage in clocktower to outside is a dead end you can jump back .
Works great
Written by:
yiket13720 -
August 24, 2025
So far, everything works as expected. One side note, I'd like to have this compatible with the retranslation project (https://www.romhacking.net/translations/2340/). Hope the author can see this, the full turn based version does not work with it. Other than that, great hack!
NO Widerscreen
Written by:
forpost29 -
August 17, 2025
The game is not possible. There is no way to save the hostage in the first-level bunker. I launched the game on Mednafen with a widescreen display, but there is no widescreen expansion in the game
Absolutely perfect!
Written by:
celebi23 -
August 16, 2025
This hack does what it says it does. Totally flawless implementation. Definitely recommend it if you just want to be stress free while playing the game :)
Error message.
Written by:
drakula1912 -
August 13, 2025
The game freezes in the RetroArch emulator for Genesis + GX. https://www.youtube.com/watch?v=moutVsbM4zg&t=20s Incorrect Read address: 0216c3, exception?Exception Address Error, Address: 0216c3, PC: 020ea2
Awesome mod
Written by:
Guyryu -
July 29, 2025
Fixing the soul drop rate is a must for everyone. The toggle function and some changes on weapons animations is a must have, now the katana is really cool. Thank you for this.
Ambitious, but doesn’t work on console
Written by:
N64Player -
July 29, 2025
It's clear that a lot of work went into this ROM hack, and the beginning of it is fun to play. However, you soon reach blue blocks that you're supposed to remove by playing a song. This does not work on console, making it impossible to proceed. Aside from that, I also ran into a crash when I paused the game, and the magic meter is mostly cut off at the edge of the screen. All these problems make it clear that the hack was never tested on console.
Really an interesting new way to traverse the castle!
Written by:
tracula -
July 22, 2025
Okay so to start - I've been playing SotN for decades and I know this game upside down like the back of my hand. And I still play the original version from time to time...and I wanted more from it. So when I knew about this romhack, I'm immediately excited and tried it. And I loved it! Seeing the old familiar castle but now with different paths to take, some hidden pathways, new items location, different progression upgrades (more to this later) and some altered weapons and other QoL improvement....man I feel like playing this game for the first time...
If youve played every hack of SOTN and desperately need something more… I guess this is certainly more
Written by:
jjb1214 -
July 18, 2025
It is clear a lot of work went into this but it seems to miss entirely what made SOTN fun in the first place. PROThis is a new way to play SOTN. If you are still playing SOTN daily and have been for the past 20 years; then certainly this is new content to experience. CONSPretty much everything. Pathing is a nightmare for the beginning; filled with constantly awkward jumps and awkward movement. The 'platforming' is a huge step back and feels tedious and unfun to engage with for the most part. Leveling feels pointless and unrewarding; essentially ripping the...
It’s got spirit, but not much else.
Written by:
engale -
July 17, 2025
I can see the vision that the dev was going for, for sure. Let's start with what this hack does well: PROS New layouts are interesting, if a little confusing in ways that are mostly just due to a bit of poor environmental guidance or just strange choices as a whole. Rebalancing of the enemies to be based around weaknesses and resistances is interesting, but it comes with its drawbacks. Exploration as a whole is very much locked behind interesting exploitation of Mist and Wolf collision changes, which is a nice way to go about keeping certain areas off-limits. ...
A Stellar Quality Of Life Fix (That Works For 90% Of The Game)
Written by:
Andrewskey -
July 6, 2025
Being able to recharge your weapons after death when difficult levels/bosses need half and/or full ammo of specific weapons to be completed is one of the quintessential changes necessary for reducing frustration in revisiting older Mega Man titles in the modern day. Now bosses like the Yellow Devil and Boobeam for example give the player more lenience in fighting them without resetting the stage if they have the lives to spare. Alongside addressing these level roadblocks based on ammo counts, weapons are also encouraged to be used more in a level since the new changes to how death works in...
Great and hardest race
Written by:
Seak_rhom -
June 25, 2025
I am Japanese, so my English is not so good (translated by Deepl), but there is no F-Zero Hack that I have been so absorbed in, From the first stage, the steep S-curve after the jump gives the challenger the shivers, and in the later stages, there are so many minefields that the second week becomes difficult if you don't avoid getting hit by bullets. However, the sense of joy you feel when you successfully slip through the minefields and jump into first place is an unusual and addictive sensation! If I had to say something, I would say that...
Makes FFV combat better
Written by:
xJ4cks -
June 23, 2025
Awesome fine tuning of the legendary FFV battle system, great stuff! Never knew why Berserkers were so anomalous in combat, but now they don't need to be. Improvements like this are super inspiring and help boost the romhacking scene's quality above the official releases of this game.
Fantastic improvement to FF6
Written by:
xJ4cks -
June 22, 2025
I grew up playing FF6 and it has always seemed fun but janky compared to FFIV, FFV, and FFVII. This awesome work turns it into a much more strategic and rewarding experience-- I highly recommend this!! And since it's compatible with "A Soldier's Contingency" and other romhacks, this is a valuable asset for the entire FF6 community!
Such an amazing romhack super close to perfection
Written by:
Wolfric -
June 7, 2025
I've played through two different routes so far. Only issue I can bring up is: Fay takes over all the mid-mission Slippy dialogue. She's the one that has needed rescue most of the times, followed by Falco and then Miyu. I think Slippy should be right behind Fay in needing to be rescued, because right now he's been left with no dialogue aside from opening and ending stage dialogues. With that said, this has become the default way for me to play this game. Here's hoping the two girls can be added to Star Fox 64 in the...