5 Stars for CTB patch
Written by:
GroundThing -
November 3, 2025
I've never been a huge fan of the ATB system of Final Fantasy, since while I have no problem with reaction speed and timing as mechanics in games, that's not what I come to RPGs for, so the CTB enhancement turns a game I always wanted to love into a game I finally do. I can't speak too much to the ATB improvements without the CTB add on, since I did play a little bit with just the base patch, but it seemed solid, though still not 100% to my cup of tea.
Made an already fantastic colorization even better
Written by:
Simone D. Alemanno -
October 29, 2025
Along with the Canon Samus and Cannon Consistency Fix addendum patches, this hack makes the EJRTQ colorization the absolute best version of Metroid II ever. The only thing missing to make it perfect, though, would be a GB lockout screen since the original hack never had one. But I'll just leave that to someone else.
AWESOME!!
Written by:
SubScorpion -
October 21, 2025
I am a big fan of Mortal Kombat Project on MUGEN but I can only play it on my laptop so when I found your mod I got excited because you made something very similar and yet added some very original ideas and I can play it on an emulator on my phone too! I love your mod, great work!
Beautiful Color Hack!
Written by:
Con-Rez -
September 30, 2025
This makes the game look even more amazing on a CRT shader! Thanks a bunch for all the work! I like how closely the title screen colors match the box art as well. Its really neat!
Utterly pointless and misses the mark of even it’s own bar
Written by:
theNightStar -
September 27, 2025
This literally makes no sense to do, and even for what it's actually trying to do... fails. Why change the NAME of the Magypsies (the idea that gypsy is a "slur" is already eye-rolling enough) when they still look like Drag Queens (and have speech affectations to this effect as well) and this hack does nothing about that aspect? The idea of changing Reggie to speak fluidly makes no sense either, when it's clearly apparent that he's merely just having difficulty with a language not native to him. For this hack author to suggest that this creative decision was a...
Error message.
Written by:
drakula1912 -
September 17, 2025
Hello! Could you please pass a greeting to your colleague? However, that’s not why I’m here. I found some bugs in the game and decided to report them to you. Issue 1: The six-button control does not work in the RetroArch emulator when using the Genesis Plus GX core. This problem can be easily resolved by using the SegaGenesisMegaDriveRomAnalyzerEditor program. In this program, you can enable the six-button control support option, after which everything starts working correctly. Issue 2: I noticed this issue personally, but I don’t consider it a critical problem since I know it’s an incomplete feature of the original ROM. When...
Major issues with platfroming and hearts
Written by:
Sx04 -
September 15, 2025
I love how you made this hack challenging, however, the "platforming" doesn't feel natural. There's awkward and unneccessary platforms everywhere, just makes jumping and maneuvering really tedious and gives it less quality experiencing the game. Now let's talk about the hearts... Omfg.. Can you just keep it as is, please? Because whatever you did is absolutely insane! Seriously, a knife cost like 30 hearts and the hearts you collect are the same amount? That's absurd. The only real way to get hearts is if you receive damage... Come on, just keep the heart system as it is and we'll be...
Lemmings is timeless. You proved that and improved the game !
Written by:
agehring -
September 14, 2025
I am crazy & I know it. Always asking myself if I am stuck in the past,because I love SNES Lemmings, Worms Armageddon, NES Tetris and all the old stuff.But then I stumbled over this...What an awesome job, dude !!! I really love SNES lemmings.Recently, I even compiled the latest SNES9X with lua,to play Lemmings with a mouse. https://github.com/agehring80/snes9x-lua The patched version runs very good with mouse, but still I would like to knowwhy there exists a Lemmings USA V1.1 version?And why did you release this for the V1 ? kind regards,Gerry
Refined Purist’s Take On Improving HoD Graphics + Cute QoL Additions
Written by:
Andrewskey -
September 12, 2025
Most of the game's graphics now are much more toned down in brightness to a point where it should be less jarring and more easy for most people to appreciate nowadays. I'd noticed early on playing HoD how much more different yet remarkably unique and well done Vampir's original take on the coloring in this game was through their own hack, though I had always wondered if it was possible to retain the original colors while delivering on the same quality. Piggy Chan's visual improvement here now certainly provides in that aspect making the game much less straining to look...
Great work but modifies normal jumps
Written by:
Neti -
September 8, 2025
Another amazing work from Billy, but it’d be great if there were separate patches for the “Easier Double Jump” and the “Slightly Higher jump height”. Thanks!! Edit after optional patch: you're awesome Billy, thanks so much
clock subweapon not working ?
Written by:
hirschlord -
August 25, 2025
clock subweapon not working ? and some paths are breaking the game . one passage causing break and other passage in clocktower to outside is a dead end you can jump back .
Works great
Written by:
yiket13720 -
August 24, 2025
So far, everything works as expected. One side note, I'd like to have this compatible with the retranslation project (https://www.romhacking.net/translations/2340/). Hope the author can see this, the full turn based version does not work with it. Other than that, great hack!
NO Widerscreen
Written by:
forpost29 -
August 17, 2025
The game is not possible. There is no way to save the hostage in the first-level bunker. I launched the game on Mednafen with a widescreen display, but there is no widescreen expansion in the game
Absolutely perfect!
Written by:
celebi23 -
August 16, 2025
This hack does what it says it does. Totally flawless implementation. Definitely recommend it if you just want to be stress free while playing the game :)
Error message.
Written by:
drakula1912 -
August 13, 2025
The game freezes in the RetroArch emulator for Genesis + GX. https://www.youtube.com/watch?v=moutVsbM4zg&t=20s Incorrect Read address: 0216c3, exception?Exception Address Error, Address: 0216c3, PC: 020ea2
Awesome mod
Written by:
Guyryu -
July 29, 2025
Fixing the soul drop rate is a must for everyone. The toggle function and some changes on weapons animations is a must have, now the katana is really cool. Thank you for this.
Ambitious, but doesn’t work on console
Written by:
N64Player -
July 29, 2025
It's clear that a lot of work went into this ROM hack, and the beginning of it is fun to play. However, you soon reach blue blocks that you're supposed to remove by playing a song. This does not work on console, making it impossible to proceed. Aside from that, I also ran into a crash when I paused the game, and the magic meter is mostly cut off at the edge of the screen. All these problems make it clear that the hack was never tested on console.
Really an interesting new way to traverse the castle!
Written by:
tracula -
July 22, 2025
Okay so to start - I've been playing SotN for decades and I know this game upside down like the back of my hand. And I still play the original version from time to time...and I wanted more from it. So when I knew about this romhack, I'm immediately excited and tried it. And I loved it! Seeing the old familiar castle but now with different paths to take, some hidden pathways, new items location, different progression upgrades (more to this later) and some altered weapons and other QoL improvement....man I feel like playing this game for the first time...
If youve played every hack of SOTN and desperately need something more… I guess this is certainly more
Written by:
jjb1214 -
July 18, 2025
It is clear a lot of work went into this but it seems to miss entirely what made SOTN fun in the first place. PROThis is a new way to play SOTN. If you are still playing SOTN daily and have been for the past 20 years; then certainly this is new content to experience. CONSPretty much everything. Pathing is a nightmare for the beginning; filled with constantly awkward jumps and awkward movement. The 'platforming' is a huge step back and feels tedious and unfun to engage with for the most part. Leveling feels pointless and unrewarding; essentially ripping the...
It’s got spirit, but not much else.
Written by:
engale -
July 17, 2025
I can see the vision that the dev was going for, for sure. Let's start with what this hack does well: PROS New layouts are interesting, if a little confusing in ways that are mostly just due to a bit of poor environmental guidance or just strange choices as a whole. Rebalancing of the enemies to be based around weaknesses and resistances is interesting, but it comes with its drawbacks. Exploration as a whole is very much locked behind interesting exploitation of Mist and Wolf collision changes, which is a nice way to go about keeping certain areas off-limits. ...