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Reviews - RomHack Plaza

Reviews

If You Want The Game To Be Harder, Then This Is For You

Written by: Adrian Gauna - January 30, 2026

Shinobi on the Master System doesn't have many mods to it so any mod is welcoming, but upon trying out all three of these patches it quickly becomes clear that two of the three patches on offer here are very hard, much harder than the original retail game and i'm not sure that's a good thing or a bad thing as this game was already hard enough.  For instance, in the ''Arcade'' and ''Enhanced'' patches the Mandara statues in Round 3-4 each take an extra hit to knock off and they slide faster across the floor than in the original,...

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awesome

Written by: edwinmusic - January 28, 2026

This is truly amazing! I bought a Famicom with the RGB Lava 2.0 system and started using the 15-pin port to use controllers with turbo buttons, but I noticed it didn't work in some games. This is great work! Games like Robocop and Terminator are essential, and many more too. You guys are geniuses! Thank you so much!

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Superb Dungeon Design

Written by: Ok Impala! - January 23, 2026

Zelda – Allhallows Eve has become my favorite LTTP hack, and I wasn’t really expecting that beforehand. Knowing that the hack was created in just two months, I kept my expectations in check. But now, after having played it. I’m honestly stunned by the result this team has produced in such a short amount of time. Make no mistake, this is a fully featured hack. New world, new dungeons, new music, new graphics and even some new bosses. It’s frankly amazing! The highlight of this hack are the five new dungeons.  All masterfully crafted. This is superb dungeon design, matching...

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Mk Arcade edition But not quite

Written by: 2SpaZ-4-U - January 21, 2026

The Arcade edition have had numerous updates and improvements, however for some reason the work of the  Rael G.C. Enhanced edition is always left out in this version, wich i think is sad i as a lot of graphical touchup is missing here.  Crosss flashing seems to work just fine, but if this process overwrites the updates of v1.0d im not sure.  This is still an amazing hack, but i personally feel the MKA ED v2.2 is the more defined and polished version of the two..

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Wǒ ài Běijīng Tiān’ānmén, Tiān’ānmén shàng tàiyáng shēng

Written by: 120Pythons - January 4, 2026

This hack is legendary, it completely transforms Streets of Rage 2 into a roller coaster of absurdity and humor. It is impossible to play "SOR2: Hong Kong 97" without laughing or cracking a smile. I am very glad to see it still getting updated with cool additions. The hacking ability (and humor) that PPI_Akiko displays here is unmatched.  So many things in this hack leave me amazed, wondering how it is even possible this was done in Streets of Rage 2. A lot of consideration was put into this hack to make it a wild experience that takes inspiration from...

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Looks great, sounds great

Written by: xJ4cks - January 3, 2026

Really like this so far, and I've only made it to Donut Plains but the added details and content are quite evident. Hearing a new song before leaving Yoshi's Island sets a great tone, and seeing the Cape on the world map is awesome! Thanks for making this happen as a Christmas release, this is super nostalgic and very sweet! CRC32 B19ED489 appears to work fine, for the record. UPDATE: I've seen a lot more of this since the initial review and I still love it. There are something like 4 or more extra songs imported from remakes of this...

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awesome and fresh version of a classic

Written by: xJ4cks - December 16, 2025

This looks fantastic! Tremendously entertaining to see a modern face on Lakitu, Goombas, Koopas, and everyone else. King Koopa finally looks like Bowser! Mario matches his SMW appearance quite closely, given the 8-bit color limitations, and this is a nfity achievement all by itself. Many of the "tall mushroom" levels have their own unique landscape tiles now, and World 3 is much funkier than its prior black sky. The bonus world vines have little piranha plants on top, even-- a lot of careful and clever work is on display in this hack. Retaining the original palettes with their browns and...

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Excellent Graphics Upgrade

Written by: xJ4cks - December 16, 2025

Highly recommend this work, it makes SGG feel fresh and new! The sprites showing Artoria in armor look fantastic, and match the game's world perfectly. Spell animations are also extremely well done, the level of quality and detail is completely on par with the original game art. Thoughtful details like adjusting the extra life icon and map sprites add to the polish of the graphics overhaul; providing 4 options for the main character make this a standout project. Top tier graphics hack!

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This is great… fans patching the game 35 years later.

Written by: Arthur - November 27, 2025

This is great... Would it be possible for you to do the same for JP version of SMW? It's quite different from US version, yet it never got any release with revised Luigi sprite (no all stars + world cart for JP)

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5 Stars for CTB patch

Written by: GroundThing - November 3, 2025

I've never been a huge fan of the ATB system of Final Fantasy, since while I have no problem with reaction speed and timing as mechanics in games, that's not what I come to RPGs for, so the CTB enhancement turns a game I always wanted to love into a game I finally do. I can't speak too much to the ATB improvements without the CTB add on, since I did play a little bit with just the base patch, but it seemed solid, though still not 100% to my cup of tea.

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Made an already fantastic colorization even better

Written by: Simone D. Alemanno - October 29, 2025

Along with the Canon Samus and Cannon Consistency Fix addendum patches, this hack makes the EJRTQ colorization the absolute best version of Metroid II ever. The only thing missing to make it perfect, though, would be a GB lockout screen since the original hack never had one. But I'll just leave that to someone else.

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AWESOME!!

Written by: SubScorpion - October 21, 2025

I am a big fan of Mortal Kombat Project on MUGEN but I can only play it on my laptop so when I found your mod I got excited because you made something very similar and yet added some very original ideas and I can play it on an emulator on my phone too! I love your mod, great work!

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Beautiful Color Hack!

Written by: Con-Rez - September 30, 2025

This makes the game look even more amazing on a CRT shader! Thanks a bunch for all the work! I like how closely the title screen colors match the box art as well. Its really neat!

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Utterly pointless and misses the mark of even it’s own bar

Written by: theNightStar - September 27, 2025

This literally makes no sense to do, and even for what it's actually trying to do... fails. Why change the NAME of the Magypsies (the idea that gypsy is a "slur" is already eye-rolling enough) when they still look like Drag Queens (and have speech affectations to this effect as well) and this hack does nothing about that aspect? The idea of changing Reggie to speak fluidly makes no sense either, when it's clearly apparent that he's merely just having difficulty with a language not native to him. For this hack author to suggest that this creative decision was a...

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Error message.

Written by: drakula1912 - September 17, 2025

Hello! Could you please pass a greeting to your colleague? However, that’s not why I’m here. I found some bugs in the game and decided to report them to you. Issue 1: The six-button control does not work in the RetroArch emulator when using the Genesis Plus GX core. This problem can be easily resolved by using the SegaGenesisMegaDriveRomAnalyzerEditor program. In this program, you can enable the six-button control support option, after which everything starts working correctly. Issue 2: I noticed this issue personally, but I don’t consider it a critical problem since I know it’s an incomplete feature of the original ROM. When...

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Major issues with platfroming and hearts

Written by: Sx04 - September 15, 2025

I love how you made this hack challenging, however, the "platforming" doesn't feel natural. There's awkward and unneccessary platforms everywhere, just makes jumping and maneuvering really tedious and gives it less quality experiencing the game. Now let's talk about the hearts... Omfg.. Can you just keep it as is, please? Because whatever you did is absolutely insane! Seriously, a knife cost like 30 hearts and the hearts you collect are the same amount? That's absurd. The only real way to get hearts is if you receive damage... Come on, just keep the heart system as it is and we'll be...

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Lemmings is timeless. You proved that and improved the game !

Written by: agehring - September 14, 2025

I am crazy & I know it. Always asking myself if I am stuck in the past,because I love SNES Lemmings, Worms Armageddon, NES Tetris and all the old stuff.But then I stumbled over this...What an awesome job, dude !!! I really love SNES lemmings.Recently, I even compiled the latest SNES9X with lua,to play Lemmings with a mouse. https://github.com/agehring80/snes9x-lua The patched version runs very good with mouse, but still I would like to knowwhy there exists a Lemmings USA V1.1 version?And why did you release this for the V1 ? kind regards,Gerry

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Refined Purist’s Take On Improving HoD Graphics + Cute QoL Additions

Written by: Andrewskey - September 12, 2025

Most of the game's graphics now are much more toned down in brightness to a point where it should be less jarring and more easy for most people to appreciate nowadays. I'd noticed early on playing HoD how much more different yet remarkably unique and well done Vampir's original take on the coloring in this game was through their own hack, though I had always wondered if it was possible to retain the original colors while delivering on the same quality. Piggy Chan's visual improvement here now certainly provides in that aspect making the game much less straining to look...

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Great work but modifies normal jumps

Written by: Neti - September 8, 2025

Another amazing work from Billy, but it’d be great if there were separate patches for the “Easier Double Jump” and the “Slightly Higher jump height”. Thanks!! Edit after optional patch: you're awesome Billy, thanks so much

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clock subweapon not working ?

Written by: hirschlord - August 25, 2025

clock subweapon not working ? and some paths are breaking the game . one passage causing break and other passage in clocktower to outside is  a dead end you can jump back .

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