If youve played every hack of SOTN and desperately need something more… I guess this is certainly more
Written by:
jjb1214 -
July 18, 2025
It is clear a lot of work went into this but it seems to miss entirely what made SOTN fun in the first place. PROThis is a new way to play SOTN. If you are still playing SOTN daily and have been for the past 20 years; then certainly this is new content to experience. CONSPretty much everything. Pathing is a nightmare for the beginning; filled with constantly awkward jumps and awkward movement. The 'platforming' is a huge step back and feels tedious and unfun to engage with for the most part. Leveling feels pointless and unrewarding; essentially ripping the...
It’s got spirit, but not much else.
Written by:
engale -
July 17, 2025
I can see the vision that the dev was going for, for sure. Let's start with what this hack does well: PROS New layouts are interesting, if a little confusing in ways that are mostly just due to a bit of poor environmental guidance or just strange choices as a whole. Rebalancing of the enemies to be based around weaknesses and resistances is interesting, but it comes with its drawbacks. Exploration as a whole is very much locked behind interesting exploitation of Mist and Wolf collision changes, which is a nice way to go about keeping certain areas off-limits. ...
A Stellar Quality Of Life Fix (That Works For 90% Of The Game)
Written by:
Andrewskey -
July 6, 2025
Being able to recharge your weapons after death when difficult levels/bosses need half and/or full ammo of specific weapons to be completed is one of the quintessential changes necessary for reducing frustration in revisiting older Mega Man titles in the modern day. Now bosses like the Yellow Devil and Boobeam for example give the player more lenience in fighting them without resetting the stage if they have the lives to spare. Alongside addressing these level roadblocks based on ammo counts, weapons are also encouraged to be used more in a level since the new changes to how death works in...
Great and hardest race
Written by:
Seak_rhom -
June 25, 2025
I am Japanese, so my English is not so good (translated by Deepl), but there is no F-Zero Hack that I have been so absorbed in, From the first stage, the steep S-curve after the jump gives the challenger the shivers, and in the later stages, there are so many minefields that the second week becomes difficult if you don't avoid getting hit by bullets. However, the sense of joy you feel when you successfully slip through the minefields and jump into first place is an unusual and addictive sensation! If I had to say something, I would say that...
Makes FFV combat better
Written by:
xJ4cks -
June 23, 2025
Awesome fine tuning of the legendary FFV battle system, great stuff! Never knew why Berserkers were so anomalous in combat, but now they don't need to be. Improvements like this are super inspiring and help boost the romhacking scene's quality above the official releases of this game.
Fantastic improvement to FF6
Written by:
xJ4cks -
June 22, 2025
I grew up playing FF6 and it has always seemed fun but janky compared to FFIV, FFV, and FFVII. This awesome work turns it into a much more strategic and rewarding experience-- I highly recommend this!! And since it's compatible with "A Soldier's Contingency" and other romhacks, this is a valuable asset for the entire FF6 community!
Such an amazing romhack super close to perfection
Written by:
Wolfric -
June 7, 2025
I've played through two different routes so far. Only issue I can bring up is: Fay takes over all the mid-mission Slippy dialogue. She's the one that has needed rescue most of the times, followed by Falco and then Miyu. I think Slippy should be right behind Fay in needing to be rescued, because right now he's been left with no dialogue aside from opening and ending stage dialogues. With that said, this has become the default way for me to play this game. Here's hoping the two girls can be added to Star Fox 64 in the...
Answer Metalsmasher
Written by:
MF9_Worthy -
June 3, 2025
Hey´.Thats the answer to Metalsmasher.You can use the filippo soundtracks and dont get banned from youtube or some.Thats what he added in the description of his soundtracks: This royalty-free track can be used as background music in videos as well. If you receive a claim from YouTube / Content ID / AdRev you can still use the music for free, your video won’t be taken down! You can clear that notice and obtain rights to monetize your video with our License Certificate, follow this simple guide When you do a video with soundtrack.It is okay but you just dont got...
Great hack, but beware recording for YouTube with the MSU-1 soundtrack!
Written by:
MetalSmasher86 -
June 3, 2025
First of all, let me say that this is a very well-done hack. The new tracks are challenging without being completely unfair, the new environments are beautiful, and the new music rocks as well. Excellent job on this hack all around and I highly recommend it. That being said, if you're going to record a playthrough for YouTube, do NOT use the MSU-1 soundtrack! "HAAWK for a 3rd Party" will hit you with 6 copyright claims and will strike your video down if you try to dispute!
Awesome Zelda ROM Hack
Written by:
John_Berger2 -
May 27, 2025
I played this game with Version 1.22. This is an awesome ROM Hack that's definitely worth playing. There is some room for improvement. The creator of the ROM Hack did an amazing job with the level design and writing. The game also provides a fair, and not overly difficult challenge. If you're interested in playing a Zelda ROM Hack, you should definitely check this one out.
Nice little sprite hack!
Written by:
PoyoPoyo1985 -
May 20, 2025
I know most the sprites from are ported over from the original Sonic the Hedgehog Game Gear but the custom sprites I think fit the style of S1 GG pretty well. The custom sprites look like they were made by Sega and Ancient! (Ancient made the Game Gear and SMS version of Sonic 1) My only issue is that it would neat, if the title screen had custom sprites matching the SMS/GG Sonic 1 title screen. Otherwise great hack, you should check it out!
Improved readability
Written by:
abraxas86 -
May 19, 2025
While there's nothing wrong with the original font, I found that it is a bit difficult to read, especially with the amount of text in this game. This font greatly improves readability and would recommend for anybody having a hard time with the original. A mix of the two would be great - especially if the original font kicked in on descriptive actions - onomatopoeia, qoutes, etc. But I get that ROM space is limited and having an additional font may take up more room than is available.
The colorful land of DreamLand
Written by:
PoyoPoyo1985 -
May 17, 2025
This color hack is better than Dream Land 1's color hack mainly because of better color choices and Kirby's Dream land 2 having more detailed backgrounds. Must play color hack of a great game!
Finally a English Waku Waku Puyo Puyo Dungeon Translation!!!! Wow!
Written by:
PoyoPoyo1985 -
May 17, 2025
I have always wanted to try this game and other Puyo/Madou Games but most of them were in japanese, which was mainly issue with all the RPGs. The aspects with translation is mainly the really quality english logos and fonts. There are no fonts or letters that look out of place here! Playing this game is no brainer
Amazing
Written by:
Thirteen1355 -
May 15, 2025
Amazing hack, absolutely worth playing. The effort that went into this is astounding. The music is great, the setting is awesome, the dungeon design is mind-bogglingly complex. The writing is witty and fun. This is the true Downfall Timeline's sequel. Just don't switch items while using a Bottle.
Outdated and unreliable tool.
Written by:
Mr2 -
May 11, 2025
This utility is not suitable for working with large files, such as a CD disk image.Contains an error in the algorithm that greatly increases the time it takes to find differences.
Good hack, but…
Written by:
Weasel-Weasel -
May 6, 2025
Good hack, but Classic Mode does not work. The patch reduces the ROM to less than a meg, and therefore will not load. Please fix this, as I really would like to try it out! 🙂 And yes, I'm patching the default one first, then the Classic Mode patch.
Very amazing job with this hack. Would like to see you do this for the other 3 games.
Written by:
K3Productions -
May 4, 2025
Wonderful job on this. I like the idea of autobooting to Pac-Attack without menu navigation but I must ask, can you also do this with Pac-Man, Pac-Man Arrangement, and Pac-Mania? If Possible can you also do this with Namco Museum (GBA)? Would like to see the standalone versions of the 5 games from there as well.
I wish this was available sooner… I love this plugin!
Written by:
BlackPaladin -
April 29, 2025
This plugin is a godsend when it comes to looking up compressed Konami RLE graphics! This would've made looking up graphics in my old Dracula 2 and Nicol projects easier to find the necessary graphics at the time. However, it does help me look for the area where I need to decompress. (I only wish it was possible to edit directly in YY-CHR via this plugin, but any port in a storm.) Thank you so much for adding this plugin to YY-CHR!
Works Well With Other JP ROM Improvement Hacks
Written by:
Andrewskey -
April 6, 2025
Nowadays I've mostly been playing Mega Man 6 through the JP ROM alongside gameplay only enhancements such as Puresabe's Speed Optimization patch and MetHy's Start With Adaptors hack. While great hacks in their own right, I wanted to also read the small bits of texts available in between the gameplay despite myself not understanding Japanese that well at the time of this review. This translation worked flawlessly with the hacks I mentioned prior and was a cute way to revisit the game's silly plot of Dr. Wily wearing a cape and glasses at everyone's disbelief.