Community Links
- FFV Central website
- FFV Central Discord—A community of players and creators of FFV mods and more
- r/FinalFantasyMods subreddit
Features of Stable Build
- Chest loot is fully randomized.
- Part of the Whirlwind family of mods.
Preview of Dev Build
- Chest seeding has been implemented. Unlike in Whirlwind, here the order of opening chests matters.
- The first five letters of the name of Terra/Tina will be your seed. Random (auto) seeding is not yet supported.
- Designed based on the open-world mode of the cousin hack, FFV: Whirlwind.
- Starting items have been added. They include three Moogle Charms, three Sprint Shoes, twelve Experience Eggs, and an infinite Warp Stone.
- You can now save in towns and dungeons.
- You can now access your airship early.
- You can now warp between the World of Balance and the World of Ruin. To do so, when in an airship, press the X button while having the Select button held.
- Gil and ability points gained have been boosted to 32x. Same goes for experience gained with Experience Egg equipped.
- A secret warp has to the final boss has been added, but the warp currently has an equipment requirement. This warp is subject to change.
- When wearing Moogle Charm, you can now hold the A button to get random encounters. Works both on overworlds and in dungeons.
- Pure Chaos mode added and ON by default. To turn off, change Sound from Chaos to Off in the Config menu.
- Pure Chaos mode includes enemy rando and Bonanza mode. Both support seeding.
- Bonanza mode gives you up to six random bonus drops per battle.
- Chaos mode will no longer take effect in the final dungeon. This is to preserve endgame farming. This behavior is the same as in Whirlwind.
- You now summon your airship to your current location if you aren’t already standing at the airship’s location.
- You now see your Magic Points after battle even before you get your first Espers.
- Walking speed has been doubled. This matches the GBA version.
- Sprinting speed has been doubled. This matches the GBA version. However, visual artifacts may be present in the sprinting animations in certain directions, such as right and down. Namely, the player character may appear to be gliding atop the ground.
- Protects against wrong warping to WoB’s or WoR’s version, when entering or exiting houses.
- Reimplements early access to Floating Continent. Namely, WoB Sealed Gate can now be played.
- You can now dismiss a party member by holding SELECT when changing their row in the main menu. Reenter the main menu to see the result.
- Dev builds available via Discord.
For a demonstration, see the video below.
Authorized Hosts
RHP
Related Hacks
- FF: Headwind (NES) [link]
- FFII: Upwind (FC) [link]
- FFIII: Crosswinds (FC) [link]
- FFIV: Downwind (SFC) [link]
- FFV: Whirlwind (SFC) [link]
- Whirlwind Game Presets (SFC) [link]
- FFV Challenge Pack (SFC) [link]
Tags
modernization, open world, randomizer, QoL, self-randomizing romhack
Hashes:
Filename: Final Fantasy III (USA) (Rev 1).sfc
CRC-32: c0fa0464
SHA-1: 057ada1c641e3e0b3ca34e6e4f4eb1b05a87143a
CRC-32: c0fa0464
SHA-1: 057ada1c641e3e0b3ca34e6e4f4eb1b05a87143a
Relevant link: https://ff5central.com/romhacks/ff6-tailwind-released/
YouTube Video:
File download:
Help about patching:
Most of the files you're about to download need to be applied to your game. Here is a list of utilities that allow you to do this:
- Online Patcher: Marc Roblero's online patcher. Works with many different file types.
- Floating IPS: NWell-known patcher for applying IPS and BPS files.
- Delta Patcher: Used to apply xDelta files.
- More Patchers
On most files, you can also press “Patch It”, to apply the patch without downloading the file.

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