Community Links
- FFV Central website
- FFV Central Discord—A community of players and creators of FFV mods and more
- r/FinalFantasyMods subreddit
Features of Stable Build
- All jobs are granted on New Game start.
- Quick start skips Altar Cave and puts you directly at the Wind Crystal to face Land Turtle.
- All dialogue is skipped.
- Designed based on the open-world mode of the cousin hack, FFV: Whirlwind.
- Part of the Whirlwind family of mods.
Patching Instructions
- Recommended for use with AWJ’s FFIII English fan translation.
- The Japanese version should also be compatible with this mod. Report any issues, and we’ll support the Japanese version albeit at a lower priority than the English version.
Preview of Dev Build
- Changing jobs no longer requires change points or levels.
- Fly the Nautilus airship anytime using the Select button. Works from the beginning of the game.
- Surface World can be accessed early. Flooded World can no longer be accessed.
- The Underwater map can be accessed early.
- Movement speed doubled in overworld, towns, and dungeons.
- Eureka accessible even without Eureka Key.
- Crystal Tower accessible even without Crystal Key.
- Xande’s first room in Crystal Tower is skipped due to softlock potential during its cutscene. The risk is due to the new sequence breaks.
- Spells Exit and Warp can be cast anywhere.
- Saving available even in towns and dungeons.
- The weakened form of Cloud of Darkness can be fought without first finding the Dark Warriors.
- Random encounters will no longer occur unless you have the B button held down while walking.
- Fly the Invincible airship at any time by having the B button held when pressing Select. Works from the beginning of the game.
- The Land Turtle battle has been skipped.
- The Statues of the Quest and hence the four Elemental Fangs can now be skipped in accessing the Ancients’ Maze.
- Chest loot is now fully random. Chest dialogs are now shown.
- Get 16x character experience, job experience, and gil.
- Note that the number of save slots has been reduced from three to two to support certain features of this mod. You will no longer be able to select to save to the third save slot.
- Party members can now have the same name. This is for future seeding purposes.
- The spawn point has been moved back to the original location.
- Dev builds available on Discord.
For a demonstration, see the video below.
Authorized Hosts
RHP
Related Hacks
- FF: Headwind (NES) [link]
- FFII: Upwind (FC) [link]
- FFIV: Downwind (SFC) [link]
- FFV: Whirlwind (SFC) [link]
- FFVI: Tailwind (SNES) [link]
- Whirlwind Game Presets (SFC) [link]
- FFV Challenge Pack (SFC) [link]
Tags
modernization, open world, randomizer, QoL
Hashes:
Filename: Final Fantasy III (EngT v1.1 by AWJ) (1999).nes
CRC-32: 74f03bbf
SHA-1: e183203762d2621b719cfbd5c6f65ba0051e04aa
CRC-32: 74f03bbf
SHA-1: e183203762d2621b719cfbd5c6f65ba0051e04aa
Relevant link: https://ff5central.com/romhacks/ffiii-crosswinds/
YouTube Video:
File download:
Help about patching:
Most of the files you're about to download need to be applied to your game. Here is a list of utilities that allow you to do this:
- Online Patcher: Marc Roblero's online patcher. Works with many different file types.
- Floating IPS: NWell-known patcher for applying IPS and BPS files.
- Delta Patcher: Used to apply xDelta files.
- More Patchers
On most files, you can also press “Patch It”, to apply the patch without downloading the file.