Reviews

Weaky mod that turns DKC into somehting to dye or life in..

Written by: bogaa - November 25, 2024

Not much to die if you can dye the game instead.. decide yourself if you like to die without having tried it!     - You will not find the same as in the vanilla expirience so the hack is not for everyone.     - If you like to try yourself at getting super quick while trieng not to die you will find joy in this.     - If wild and random colors and waky features are not your thing, you might lock for something else. Else have fun to see goal post flying after you among other things hehe...

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A Great Patch For Those Of Us That Are Not Good At Learning Fatality Moves

Written by: Adrian Gauna - November 23, 2024

Love the Mega Drive/Genesis port of MKII and I myself know how to do the correct stage fatality combinations quite well for many years and once you learn them they're not that hard to do but there was once a time when there was no internet and no where to reveal how to pull off the many finishing moves and I bet there are still gamers today that are still in that mindset who love Mortal Kombat II but still can't perform any basic finishes which is where this patch comes in. This patch makes performing the most basic stage...

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Simple and great !

Written by: Petelag - November 21, 2024

Thanks you for this simple hack that it so essential in puzzle bubble ;-)I played it on my mister fpga and it worked flowlessNote that neogeo rom do not have the same format in mister fpga (there are these files instead: crom1, m1rom, srom, fpga, prom, vroma0) so what has to be done is to take the patched "d96-07.ep1", rename it into "prom" and put it in the pbobblen.zip fpga version

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Why does this feel so much easier?

Written by: kandowontu - November 16, 2024

So much of the nonstop dread of the onslaught of SMB enemies and obsticles now feel much less threatning thanks to this hack. Very clever, and very enjoyable! Who knew you could simplify SMB down to this level.

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Impressive bro

Written by: Youska_Gamer49 - November 7, 2024

NGL, your demake really impressed me, I wish you could do the same thing on SEGA Megadrive/Genesis! I really want to see how GD would sound and look like on 16bit console, that would be great for SEGA Genesis users to try it out, great stuff

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A shining example of Romhacking

Written by: Ok Impala! - November 6, 2024

The Romhacking scene has produced several stellar Rom Hacks over the years. Proving that fan creations can often surpass the source material. Mario Kart - Horizons is a shining example of such a Rom Hack. From the moment you load up the title screen you'll notice the polish of this title. A brand new soundtrack starts playing and beautifully touched up Mario Kart drivers enter the screen. (Those new Toad and DK sprites are just cute!) From there it keeps getting better as you start your first race. The creator clearly has some experience in creating Mario Kart tracks. Even...

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Your ears won't puke anymore!

Written by: DarkerFalcon - November 5, 2024

1943 was one of my favourite games in the arcades and the NES port is arguably excellent. The music is ported well and the gameplay is very good and responsive. However, my only problem with this port is that when you are below 20 helath, the excellent music gets spoiled with a god-awful and extremely annoying warning music that completely ruins the game's atmosphere and also make my ears want to puke. This patch does exactly what it says and i can say that this gives at the game a much better experience. Totally Recommended!!!

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"Mario 3 Mix" or hack the same potential

Written by: diablo666 - November 4, 2024

The new things introduced in Mario 1 are really surprising. Many different ideas have been implemented, but it is played as IF the creators of the game themselves did it. In terms of Implementation and changes, I can really compare with "Mario 3 MIX"

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Quite a lot of work

Written by: diablo666 - November 4, 2024

I like the graphic solutions here, the reworking of the levels, the adaptation of everything to the original first Mario. Easter Eggs, bosses and new features that can be found by chance. Painstaking work that you can try out and evaluate yourself

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Good update and fix

Written by: diablo666 - November 4, 2024

I came across this on a website at the time. I was disappointed by the fact that the second level was destroying the game. And how I found out and looked at other levels in the original... I was shocked. The levels were incomplete and buggy. Now I will say: Thank you for fixing bugs and improving levels in terms of Level Design and graphic plan. The hack is good in graphic terms, level design, and more or less the music is chosen competently

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Quite an interesting project

Written by: diablo666 - November 4, 2024

I'm a hedgehog fan... And that's me... But not about that now. About the hack: 1. The levels and Level Design are executed competently and interestingly. I want to study and replay 2. The graphic part is done correctly and does not cause problems for the most part. I omit the minimum fuzzy moments, because it is insignificant. 3. Music. The remixes sound well, as if they originally lived on this console. 4. The new bosses are made soundly and interestingly. And the old ones were competently updated, or they were updated for easy hydration. Well, those were the pros....

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Improvements for the benefit

Written by: diablo666 - November 4, 2024

As someone who played the original game, I can say: "The game has become even more interesting in terms of colors and seems to be faster in some moments. A great update and so a good game"

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Perfect experience

Written by: deleted - November 3, 2024

What more could you ask for? It improves the game so much, it's pretty much flawless. All of these GBA Castlevania improvement patches by Mureisky are top notch.

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Mureisky and Dev Anj are the masters of improving Castlevania

Written by: deleted - November 3, 2024

All these improvement patches for the Castlevania games are highly appreciated. Improves the games significantly, while still remaining true to the originals. With these patches, all 3 GBA Castlevanias are as close to perfection as possible, and far better than Konami's official collection.

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Now I understand why...

Written by: diablo666 - November 3, 2024

... the players of that time were fans of this game and why it is relevant. A little bit about the game. The "rhythm" style of games didn't catch on to me before. BUT over time, I got carried away and was interested in going through them. In our city, "Geometry Dash" is impossible to get (for some reason). But even so, after hearing the tracks and seeing the video clips, I was interested and wanted to try the experience for myself "Who says you have to play this? The game is not your level. The game is not of...

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A truly excellent hack, with some small scuffs

Written by: Pyrus - November 2, 2024

Repost from Romhacking.net: Specialagentape does it again! Having played the original recently, this colorization patch does so much to improve World 2 that it should be mandatory for any playthrough. Forple’s contributions cannot be understated. His music and sound effect improvement goes such a long way into making World 2 a better experience. No longer will the Gameboy screech at you as you play, nor will the sound effects sound like they are bootleg. I could actually appreciate the melodies of the songs; they’re honestly pretty decent. It’s nice to see the audio driver this game uses disprove its infamous...

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A near-perfect revitalization

Written by: Pyrus - November 2, 2024

Repost from Romhacking.net: Kensuyjin and Marc Max have knocked it out of the park yet again. Mega Man World 3 DX is a perfect love letter to the original while improving on it in all aspects. The colourization and animation work is wonderful. Every single stage is a visual treat, either by mimicking their NES counterparts or having their own takes on the concepts. Snake Man’s stage particularly impressed me with it’s strong pinks creating a “scorching summer sunset”-like atmosphere. I enjoyed it a lot. The reimplemantation of unused animations and adding of new effects are the cherry on top....

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Finally a proper PAL 50Hz Hack of Super Mario RPG that the PAL regions missed out on.... Until now thanks to this great hack.

Written by: JRussellRetroGaming - November 1, 2024

I am so happy to see someone do a proper 50Hz PAL conversion hack of this game that was never officially released in the Europe, UK & Australia regionals by Nintendo. I gave this a go on my SD2SNES cart on my 1-CHIP-02 PAL Super Nintendo console. It absolutely works wonders with it. Played in smooth PAL format, the music is optimised excellently on this. You truly deserve excellent credit where credit's due. So happy that the PAL Europe Hardware users can finally try this game out without having to force to buy a NTSC system.

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Less frustrating and more expressive than the original!

Written by: Andrewskey - October 31, 2024

I remember loathing my time playing the original Circle of the Moon, as I was working my way back in the series after playing Aria of Sorrow and Harmony of Dissonance. Double tapping to get by everywhere was a huge annoyance, but also how the main distinctive mechanic of the game (DDS cards) was locked behind luck based drops off of enemies that could take hours to grind for. On top of that, the game had a ludicrous challenge at the end where you had to whip multiple enemies in a marathon with no MP, further exemplifying how tedious the...

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Easy recommendation!

Written by: deleted - October 23, 2024

Thanks a lot for replying and posting a link to the XDelta patch. Seems to work like a charm. Really nice addition to the base game! (Originally the XDelta patch was missing, but now it's included in a link in the description)

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