Title screen of my graphical sprite hack featuring my own sprite work
Hack Name:  Super Mario Bros Custom Resprite
Hack of: 
Genre: 
Released by: 
Language: 
Status:  Complete
Patch Version:  1.1
Last updated:  March 7, 2025
Type of Hack:  Graphics
Downloads:  53

A bit of a random personal passion project, Super Mario Bros. Custom Resprite is a way to flex my pixel artist muscle and actually see what my sprite work is like in a (preexisting) game!

1.1:
Fixed unedited tile for underwater coins

Hashes: 
Filename: Super Mario Bros. (World).nes
CRC-32: 3337ec46
SHA-1: ea343f4e445a9050d4b4fbac2c77d0693b1d0922
Staff/Credits: 
Sprites and palette customization work by me, Bobenny!

Immense shoutouts to Spriters Resource user Superjustinbros, his sprite sheets for the original game were absolutely invaluable for understanding the extracted tilemaps and palettes I was working with
https://www.spriters-resource.com/submitter/Superjustinbros/

johnwelter's Super Palette Bros tool, super useful for quickly seeing and editing palettes without having to do any nitty gritty hex editing or whatever madness
https://github.com/johnwelter/Super-Palette-Bros

NAPIT, yet another invaluable tool, if I didn't find this I likely wouldn't have had a way in to trying any of this in the first place for actually, properly extracting and using the sprite sheets for the game
https://www.zophar.net/utilities/nesgraph/napit.html

Aseprite is what I used to actually draw each sprite, a very solid tool for any sprite maker, pixel artist, or what have you
https://www.aseprite.org/
File download: 
Help about patching:

Most of the files you're about to download need to be applied to your game. Here is a list of utilities that allow you to do this:

On most files, you can also press “Patch It”, to apply the patch without downloading the file.

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