The Dreaming Island .IPS patch reverts Link’s Awakening back to its original concept: an 8-bit adaptation of A Link to the Past for the DMG. This hack builds upon the original 1993 version of the game, re-implementing unused graphics, NPCs, and the intended overworld map revealed in the 2020 Gigaleak.
### Special Thanks
Big thank you goes out to Tobiasvl for fixing the world map glitch and all your advice, Daid303 for all your advice, GlitterBerri pointing out the solution in breaking down meta-tiles to unique combinations and others for your help. The project would no way be as refined without all of your support!
### Instructions1. Download the `.ips` file contained in this `.zip`.2. Obtain a Legend of Zelda – Link’s Awakening (USA, Europe).gb ROM (v1.0). A simple Google search should help you find it.3. Use the **Lunar IPS** ROM patching tool (available here: https://www.romhacking.net/utilities/240/ ) to apply the patch to the ROM.– Mac users: You can use [Wine] https://www.winehq.org to run Lunar IPS.exe on macOS.4. Enjoy!—### What Does the .IPS Implement?#### Debug Pre-save– A debug presave, labelled “ZELDA”, gives the player all items, 10 hearts, and 509 rupees. This configuration, including the 509 rupees, matches early press screenshots of the game.– While viewing the mini-map, players can jump to any location by highlighting the area and pressing **B + Start**.– Collision detection can be toggled by pressing **Select** and the D-pad in-game.—### Overworld Map– The full original leaked overworld map is restored, including removed graphics like cliff edges, Kakariko Village, Hyrule Castle, Death Mountain, Desert Ruins, Hyrule Swamp, and the Eastern Palace.– Unused rooms, such as the original passage linking the overworld to Hyrule Castle grounds, have been reinstated.– A hidden bonus dungeon contains a chest with 200 rupees and enemies using the trendy shop owner graphics.– The original witch’s hut design has been restored.—### Characters#### Link– Restored original graphics of Link holding the shield, resembling his A Link to the Past design. The shield bears a religious symbol, likely removed due to Big N of America’s policies.– When Link wakes up at the start of the game, he now rubs his eyes that were scraped, possibly due to looking like a facepalm.#### Non-Playable Characters– **Old Man**: Resembles the NPC from the original *The Legend of Zelda* who could be found in hidden dungeons. The graphics were reused in the Oracle series and can be found in the sanctuary.– **Zelda**: Originally included in the game; she can be found in the sanctuary.– **Aginah**: Located in the Desert Sanctuary.– **Alternative Shop Owner**: Designed after another developer of the game.– **Witch**: Features an alternative design.– **Young Lad**: Seen ploughing a field.– **Drunk Old Man**: Found in the Kakariko Inn.—### Enemies and Bosses#### Enemies– **Snake**: A menacing design found in dungeons 7 and 8.– **Bat**: Original larger bat sprite that resembles Lttp– **Like Like**: Alternative sprite design that looks more like a Crème Brûlée.– **Zoras**: Early sprite design that would be hard to see on an OG DMG screen.– **Ninja (Pairodd)**: Originally designed as a ninja, which explains why Pairodd fires shurikens. Found in dungeon 3.– **Blooper**: Alternative design in dungeon 4.– **Hardhat Beetle**: Early design– **Leever**: Recoloured version in the Desert of Mystery.– **Mini-Thwomp**: Found in a side dungeon within dungeon 6.– **Horse Head Statues**: Early “cute” designs can be found in dungeon 6.#### Bosses– **Armos Knight**: original graphics in the temple shrine.– **Rover**: original design that’s pure white instead of resembling a penguin.– **Genie**: original graphics for its bottle.—#### ObjectsRestored early designs for:– Barrels alternative design that resembles LttP.– Crystal switches (resembling UFOs).– Signs (not used)– Stone slabs with a Triforce emblem.– More detailed lanterns.– Knight statues in the castle.– Bushes with flowers at the centre.– Skull rocks with horns in caves.– Early stair and door designs.– Gravestone – more detailed four colour shade stone– Weathercock reverted back to more detailed four colour shaded static design#### HUDOriginal designs reinstated for:– Numerical font– Heart icons.– Fire wand.– Mirror shield (featuring St George’s Cross) located in dungeon 7.– Instruments of Siren layout, including the original crash cymbal.– Ocarina characters resembling possible Star Fox characters.– Yoshi doll.– key designs.—### Minimap– Original mini-map of Hyrule with labelling has been reintroduced.—### Intro and Dungeons#### Intro– Early graphics restored, including:– A terrified close-up of Link.– Very early design of Marin with black hair, resembling character design from ‘For the Frog the Bell Tolls’.– An early, less refined image of Link unconscious on the beach.– Alternative designs of the Wind Fish egg and the title screen.#### Dungeons– Dungeon 1: Altered areas with more floor holes and original boss room design.– Dungeon 2: Tweaked wall design in areas with mimic Shy Guys.– Dungeon 8: Features early beta wall graphics and a original boss room design—### Creative Licence– Reconstructed a missing 2×2 overworld section from the leak using screenshot previews of the graveyard area from an early 1993 gaming magazine and interpretation based on studying the LttP map.– Added a simple map area (dungeon 5) to block off an incomplete area in the top-right of the overworld map. I don’t think there was any map data missing from the original build, just an area the developers never completed.– Applied Link’s shield to his side profile for consistency as original graphics of Link holding a shield with a crucifix didn’t feature a side profile.– Apart from the witch hut, house and sanctuary interiors have been interpreted based on their original LttP layout. To date there is no data of house interiors as I don’t think the official development got that far. Could have left them out but would have meant the house doors would lead to random glitched graphics; also, it’s nice to give context to the cut NPC’s on their intended locations.—### FAQQ) Will you add more content to make the game a complete conversion of A Link to the Past?A) No, the aim was to restore cut content for an authentic experience, not create a fan-made adaptation.Q) Does this patch work with Link’s Awakening DX?A) No, it is only compatible with v1.0 of the original game to maintain authenticity.Q) Will there be a DX version of this hack?A) A DX build is about 50% complete but is currently on hold.Q) Why are there glitched graphics in some areas of the over-world map?A) These are oversights from the original developers that were never fixed but no doubt would have if the project had continued. They remain for accuracy to the leaked data.Q) I have started a new game and started off like LttP but I cant access the underground passage to get the sword and shield.A) There’s no script data of the intro available and can’t find any data or graphics of Link’s Uncle; therefore, there is no game so to speak.Q) I’ve just defeated boss 01/08 but due to the re-implemented original layout of the boss room, I cant access the instrument of siren.A) Yes, that is a slight trade off when reinstating the original room designs. I presume the developers initially wanted the player to be automatically transported to another location after defeating a boss and be greeted by a Sage like on the original LttP.Q) Have you included any Easter eggs?A) Maybe… 😉—To do:– Unearth and reimplement original dungeon 01 music that was featured in a preview clip from British gaming TV show ‘Bad Influence’.Have Fun!Plainlazy
Hashes:
Filename: Legend of Zelda, The - Link's Awakening (USA, Europe).gb
CRC-32: 8cf27c90
SHA-1: 602167f897b4f56fe8cee837933da3bed5882bbd
CRC-32: 8cf27c90
SHA-1: 602167f897b4f56fe8cee837933da3bed5882bbd
File download:
Awesome! Been waiting for this since you posted about it on Reddit!