Hack Name:  Hokuto No Ken - Shin Seikimatsu Kyūseishu Densetsu
Platform: 
Genre: 
Released by: 
Language: 
Status:  Complete
Patch Version:  2.1.2
Last updated:  November 2, 2024
Downloads:  112

ROMhack of Hokuto no ken for the sega mega drive patch by Ernani da S. Costa

Please consider supporting: https://github.com/sponsors/irmaosver-e

bellow is a list of incremental changes per  version

v2.1.2

  • HUD redesign moves time to the centre and add a hi-score (game was keeping track of it originally but never displayed it)
  • Hi-score SRAM feature added
  • Off centre title text adjusted

v2.1.1

  • Title screen background
  • Disabled death by time, health decreases to 1 instead
  • Title logo + subtext change according to hardware version, JP logo + “fist of the north star” or EN logo + “hokuto no ken”

v2.1

  • Clouds in Geira stage not moving bug fixed
  • Bask forehead cross follows manga design
  • Boomerang guy glitch when hit by boomerang when rebounding fixed
  • Extra life system now shows death animation, then back to map at prev. location after losing a life
  • Chapt 4 stage 1 special enemy now respawns like the other special enemies in Chapt 4
  • Added a path from the Chapt 4 dungeon to Leia’s stage
  • Chapt 3 small boat arrows glitching if loaded from the stage select fixed.

v2.0

  • Faster chapter transitions
  • Dungeon axe collision disabled after hit
  • Complete rearrange of dungeon layout and logic, new graphical elements also added
  • Added item pickups in the dungeon
  • Dungeon wall holes can now be entered
  • Dungeon doors are now all functional
  • Ken gravity after hit logic revised to work better in the dungeons
  • Dungeon flying axe environment collision slightly improved
  • Dungeon increased move speed when jumping when not moving reworked, now Kenshiro has a slightly higher jump anywhere in the game if ducking and jumping (note that powered Kenshiro always had a higher jump than non-powered). in dungeons, performing next to a ledge will also boost Kenshiro’s forward move.
  • Dungeon 3 transition to Han fight is not automatic anymore, the player must press up at the new Han door
  • Han attack pattern restored to original (v1.5 was too difficult)
  • Falco aggressiveness slightly nerfed (v1.5 was too difficult)
  • HUD redesigned
  • Map status box now shows “value / current max” in percentage (can reach 100 if all pickups and dialogues are found)
  • Map status box lettering improved
  • Hyo shadow column graphics changed
  • Hyo & Kaioh shadow column now can be dodged
  • Akashachi’s claw hand now cannot be deflected, to avoid him being cornered too easily)
  • Flamethrower no longer can be extinguished with Kenshiro’s attack
  • The original point system was barely used/incomplete, it has been expanded. (deflect projectiles = 25 / stronger projectiles & bird = 50 / basic enemies = 250 / stronger enemies & machines = 500 / minor bosses = 1000 / stage bosses = 3000 / Hasho = 5000)
  • Extra life now at 3k, 6k, 9k, 12k
  • Start the game with slightly lower max health to accommodate for health pickups
  • power required to transform is now equally spread
  • Chapter select cheat now starts with correct health, power and def values due to changes
  • Chapt 4 special enemies side of spawn is now random
  • Dungeon enemy’s initial side of spawn is now random
  • The boss health bar now shows the correct size for each boss

 v1.5

  • Story wall now has music
  • Intro sfx and animation timing adjusted
  • Extra life and lost life sfx added
  • Game over sfx implemented (lost sfx found in code)
  • Rebalanced bosses and enemies to account for the life system
  • Falco and Han attack patterns rebalanced
  • Final Kaioh 2nd dialogue pic start in the correct pos (no rising pic behind)

v1.4

  • Boomerang enemy facing right collision detection fixed
  • extra life system implemented (gained with score)
  • Kenshiro rebound in the air now accounts for gravity
  • ken consecutive hits have increased rebound and dmg
  • Alph waterfall animation restored
  • 2nd Kaioh fight missing HUD left corner fixed
  • Kaioh red now takes less damage than Kaioh normal
  • Kaioh def slighly increased
  • disappearing shura fixed hand animation

v1.3.1

  • Expanded chars for possible French translation in both purist and extended patches
  • Purist patch shows Chapt 1 when entering stage select cheat

v1.3

  • Trademark title text restored
  • Title sequence changed to Sega > title > story > attract
  • Eagle dive stops at Kenshiro’s crouching height
  • Added accent characters for possible extra language support
  • Akashachi’s name bleed fixed
  • Some stages had enemy placement changed
  • Some enemy speed changed
  • Enemy recoil amount slightly increased
  • Akashachi boss screen scroll now only stops scrolling back
  • Akashachi’s aggressiveness increased
  • Sword-throwing shura sprite positions fixed
  • sword-throwing shura ground collision logic fixed
  • rolling rock speed slightly increased
  • Stage select shows stage 1 when activated
  • Asuka appears on the right of her stage now
  • Enter Asuka stage from the right when coming from the dungeon
  • Entering the boomerang shura stage from the right when coming from the 1st town
  • Entering Shachi stage from the right when coming from the Kaioh talk
  • Shachi’s position changed to the left side of stage
  • Shachi, Asuka and their dialogue pics were adjusted to face the correct side due to changes
  • bask forehead cross fixed

v1.2

  • Stage select numbering fixed
  • Dialogue boxes increased and the location of dialogue and intro in the ROM, reflects the purist patch
  • Revised shorter intro
  • Revised dialogues now take advantage of the extra line.
  • Boss fight with names

v1.1

  • Kaioh’s name in the intro fixed
  • Dungeon flying axe environment collision fixed
  • Chapter 2 dungeon skip bug fixed
  • Black line in front of arrowhead removed
  • Weak Kenshiro collision box was too big, fixed
  • Running pirate attack and dmg collision boxes readjusted

v1.0

  • stage order rearranged and text curated to reflect the anime more closely
  • Graphic changes to the map and its locations to reflect the stages more closely
  • Air enemy bounce physics
  • Boss health and damage inflicted on Kenshiro rebalanced
  • Some stages had enemy placement adjusted
  • Kenshiro attack, jump, enemy hit and enemy hitting Kenshiro sound fx changed
  • Walking speed increased
  • Stage scroll when Kenshiro is at the centre of the screen
  • Hyo/Kaioh energy column now pushes Kenshiro.
Hashes: 
Filename: Hokuto no Ken - Shin Seikimatsu Kyuuseishu Densetsu (J) [!].bin
CRC-32: 1b6585e7
SHA-1: 7d489e1087a0816e2091261f6550f42a61474915
File download: 
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