ROMhack of Hokuto no ken for the sega mega drive patch by Ernani da S. Costa
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bellow is a list of incremental changes per version
v2.1.2
- HUD redesign moves time to the centre and add a hi-score (game was keeping track of it originally but never displayed it)
- Hi-score SRAM feature added
- Off centre title text adjusted
v2.1.1
- Title screen background
- Disabled death by time, health decreases to 1 instead
- Title logo + subtext change according to hardware version, JP logo + “fist of the north star” or EN logo + “hokuto no ken”
v2.1
- Clouds in Geira stage not moving bug fixed
- Bask forehead cross follows manga design
- Boomerang guy glitch when hit by boomerang when rebounding fixed
- Extra life system now shows death animation, then back to map at prev. location after losing a life
- Chapt 4 stage 1 special enemy now respawns like the other special enemies in Chapt 4
- Added a path from the Chapt 4 dungeon to Leia’s stage
- Chapt 3 small boat arrows glitching if loaded from the stage select fixed.
v2.0
- Faster chapter transitions
- Dungeon axe collision disabled after hit
- Complete rearrange of dungeon layout and logic, new graphical elements also added
- Added item pickups in the dungeon
- Dungeon wall holes can now be entered
- Dungeon doors are now all functional
- Ken gravity after hit logic revised to work better in the dungeons
- Dungeon flying axe environment collision slightly improved
- Dungeon increased move speed when jumping when not moving reworked, now Kenshiro has a slightly higher jump anywhere in the game if ducking and jumping (note that powered Kenshiro always had a higher jump than non-powered). in dungeons, performing next to a ledge will also boost Kenshiro’s forward move.
- Dungeon 3 transition to Han fight is not automatic anymore, the player must press up at the new Han door
- Han attack pattern restored to original (v1.5 was too difficult)
- Falco aggressiveness slightly nerfed (v1.5 was too difficult)
- HUD redesigned
- Map status box now shows “value / current max” in percentage (can reach 100 if all pickups and dialogues are found)
- Map status box lettering improved
- Hyo shadow column graphics changed
- Hyo & Kaioh shadow column now can be dodged
- Akashachi’s claw hand now cannot be deflected, to avoid him being cornered too easily)
- Flamethrower no longer can be extinguished with Kenshiro’s attack
- The original point system was barely used/incomplete, it has been expanded. (deflect projectiles = 25 / stronger projectiles & bird = 50 / basic enemies = 250 / stronger enemies & machines = 500 / minor bosses = 1000 / stage bosses = 3000 / Hasho = 5000)
- Extra life now at 3k, 6k, 9k, 12k
- Start the game with slightly lower max health to accommodate for health pickups
- power required to transform is now equally spread
- Chapter select cheat now starts with correct health, power and def values due to changes
- Chapt 4 special enemies side of spawn is now random
- Dungeon enemy’s initial side of spawn is now random
- The boss health bar now shows the correct size for each boss
v1.5
- Story wall now has music
- Intro sfx and animation timing adjusted
- Extra life and lost life sfx added
- Game over sfx implemented (lost sfx found in code)
- Rebalanced bosses and enemies to account for the life system
- Falco and Han attack patterns rebalanced
- Final Kaioh 2nd dialogue pic start in the correct pos (no rising pic behind)
v1.4
- Boomerang enemy facing right collision detection fixed
- extra life system implemented (gained with score)
- Kenshiro rebound in the air now accounts for gravity
- ken consecutive hits have increased rebound and dmg
- Alph waterfall animation restored
- 2nd Kaioh fight missing HUD left corner fixed
- Kaioh red now takes less damage than Kaioh normal
- Kaioh def slighly increased
- disappearing shura fixed hand animation
v1.3.1
- Expanded chars for possible French translation in both purist and extended patches
- Purist patch shows Chapt 1 when entering stage select cheat
v1.3
- Trademark title text restored
- Title sequence changed to Sega > title > story > attract
- Eagle dive stops at Kenshiro’s crouching height
- Added accent characters for possible extra language support
- Akashachi’s name bleed fixed
- Some stages had enemy placement changed
- Some enemy speed changed
- Enemy recoil amount slightly increased
- Akashachi boss screen scroll now only stops scrolling back
- Akashachi’s aggressiveness increased
- Sword-throwing shura sprite positions fixed
- sword-throwing shura ground collision logic fixed
- rolling rock speed slightly increased
- Stage select shows stage 1 when activated
- Asuka appears on the right of her stage now
- Enter Asuka stage from the right when coming from the dungeon
- Entering the boomerang shura stage from the right when coming from the 1st town
- Entering Shachi stage from the right when coming from the Kaioh talk
- Shachi’s position changed to the left side of stage
- Shachi, Asuka and their dialogue pics were adjusted to face the correct side due to changes
- bask forehead cross fixed
v1.2
- Stage select numbering fixed
- Dialogue boxes increased and the location of dialogue and intro in the ROM, reflects the purist patch
- Revised shorter intro
- Revised dialogues now take advantage of the extra line.
- Boss fight with names
v1.1
- Kaioh’s name in the intro fixed
- Dungeon flying axe environment collision fixed
- Chapter 2 dungeon skip bug fixed
- Black line in front of arrowhead removed
- Weak Kenshiro collision box was too big, fixed
- Running pirate attack and dmg collision boxes readjusted
v1.0
- stage order rearranged and text curated to reflect the anime more closely
- Graphic changes to the map and its locations to reflect the stages more closely
- Air enemy bounce physics
- Boss health and damage inflicted on Kenshiro rebalanced
- Some stages had enemy placement adjusted
- Kenshiro attack, jump, enemy hit and enemy hitting Kenshiro sound fx changed
- Walking speed increased
- Stage scroll when Kenshiro is at the centre of the screen
- Hyo/Kaioh energy column now pushes Kenshiro.
Hashes:
Filename: Hokuto no Ken - Shin Seikimatsu Kyuuseishu Densetsu (J) [!].bin
CRC-32: 1b6585e7
SHA-1: 7d489e1087a0816e2091261f6550f42a61474915
CRC-32: 1b6585e7
SHA-1: 7d489e1087a0816e2091261f6550f42a61474915
Relevant link: https://github.com/irmaosver-e/FOTNS
YouTube Video:
File download:
Help about patching:
Most of the files you're about to download need to be applied to your game. Here is a list of utilities that allow you to do this:
- Online Patcher: Marc Roblero's online patcher. Works with many different file types.
- Floating IPS: NWell-known patcher for applying IPS and BPS files.
- Delta Patcher: Used to apply xDelta files.
- More Patchers
On most files, you can also press “Patch It”, to apply the patch without downloading the file.