Hack Name:  Fire Emblem: The Sacred Stones +
Platform: 
Released by: 
Language: 
Status:  Complete
Patch Version:  3.2
Last updated:  February 16, 2023
Type of Hack:  Gameplay, Other, Text
Downloads:  12

Hi, thanks for downloading! The goal of this project is to take all the amazing hacks from the Fire Emblem GBA hacking community and put them into the base game experience. These are designed for veteran players and newcomers alike! The changes are designed to be uncontroversial enough so that this isn’t seen as an “alternate” way to play the game but an “enhanced” way. The major changes are QOL and bugfixes. The only gameplay changes come from removing localization changes. Here are a few of the most major changes:

  • Typos and Translation errors fixed
    HP Bars on the map screen for injured units
  • Danger Radius allows you to toggle the enemy’s range with the Select Button
  • Casual Mode added
  • Pierce Glitch Fixed

To see every change, view the readme included with the patches.

This game has multiple patches; The author will describe each briefly

Fixed: Fixed refers to an alternate way of character growth. This mode is recommended for veteran players. Inexperienced players can ignore this. In the vanilla game, each character has a growth value out of 100. When they level up, they have that percentage change to gain a stat in that category. (e.g. Roy has an 80 HP growth, so every time he levels up, he has an 80% change to gain a point of HP. Theoretically, he gains 4 points of HP in 5 level ups). Fixed growths uses a formula to determine growths. Essentially, every character starts with 50 “Growth Points (GP)” per stat. Whenever they level up, their growth is added to their growth points. When this number exceeds a multiple of 100, they level up. (e.g. Roy has an 80 HP growth and 50 HP GP. First level up: GP is 130 [he gains a point]. Second level up: GP is 210 [he gains a point]. Third level up: GP is 290 [he doesn’t gain a point]. Fourth level up: GP is 370 [he gains a point]. Fifth level up: GP is 450 [he gains a point]. Here, what is theoretically suppose to happen occurs playthrough.)

Original vs Mix vs JP: The localization changes in the Original introduced some more major balancing changes. The Mix version restores the original hard mode bonuses for enemies and fixes a glitch which made promoted enemies weaker than they should be. The JP version undoes nearly all of the changes brought about by the localization (though these changes don’t make the game necessarily easier or harder. Just different) The Mix version is for someone (like the author) who is familiar with the base game and wants to experience the game like that, but tweaked slightly to match the original intent more closely. The JP version is for someone who wants a larger difference from the original or is a purist. The Original version is for someone who wants the game to play exactly as it did when it first came out internationally.

The author would recommend the Original version or the Mix version for newcomers.

Make sure to use whichever patch you want onto a US version of Fire Emblem: The Sacred Stones (GBA)

In this newest release, all the bugs mentioned in the reviews should be fixed. Please enjoy!

Hashes: 
Database match: Fire Emblem - The Sacred Stones (USA, Australia)
Database: No-Intro: Game Boy Advance (v. 20210227-023848)
File/ROM SHA-1: C25B145E37456171ADA4B0D440BF88A19F4D509F
File/ROM CRC32: A47246AE
Staff/Credits: 
Mkol103 - Compiling the various patches and reverting the localization changes for the Mix and JP patch
7743 - Creating and compiling the patches in FEBuilder
Huichelaar - Creating the Danger Radius hack
File download: 
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