Basically I ported sprites from Boxguy Adventure 3: Super Boxguy World (SNES) then I ported them in to Hummer Team‘s NES port of Super Mario World. I still Kept some of those weird color palettes for Boxguy to make sure this still had that bootleg Hummer Team feel. Not much else to say here. Weirdly instead of changing Mario’s palette to his fire Mario palette like most of his games this port use a new totally sprite sheet in this but just with the colors swapped around. No new palette weirdly. Also this may of been quickest Rom Hack i’ve made and was pretty easy to make besides the title screen being a bit annoying to change as you can tell. Anyhow back to making levels for Boxguy Adventure 3: Super Boxguy World (SNES).
Please use the Physics Improvement Patch due to this port’s not so great controls.
CRC-32: 92e0e868
SHA-1: 9cb254b847be289a16660c8cfee0c3f9f96e42ad
Most of the files you're about to download need to be applied to your game. Here is a list of utilities that allow you to do this:
- Online Patcher: Marc Roblero's online patcher. Works with many different file types.
- Floating IPS: NWell-known patcher for applying IPS and BPS files.
- Delta Patcher: Used to apply xDelta files.
- More Patchers
On most files, you can also press “Patch It”, to apply the patch without downloading the file.

Number of Comments: 0
View comments on forum