Utility:  YY-CHR.NET - NES Konami RLE Viewer Plugins
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Last updated:  April 29, 2025
Downloads:  18
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The last releases of YY-CHR (C++ version) included a plugin called 2BPP NES (KONAMI-S), which allowed users to view (but not edit) NES graphics compressed with Konami’s run-length encoding (RLE). This plugin, however, did not get remade for YY-CHR.NET (C# version).

As such, this release brings a recreation of that plugin (using the plugin code template shared by YY) to YY-CHR.NET, along with adding two new features:

  • Usage of a double height bitmap (split into two 128×128 bitmaps) in order to handle and display all the decompressed data.
  • Information about the decompressed graphics (size in bytes, PPU address, data’s end type).

This compression format appears in many of Konami’s Famicom Disk System / NES (CHR-RAM) games, such as:

  • Contra (USA) / Probotector (Europe)
  • Salamander (Japan) / Life Force (USA / Europe)
  • The Goonies II (All regions)
  • Ai Senshi Nicol (Japan, FDS)
  • Rampart (Japan)
  • Lagrange Point (Japan)

The download includes both source code and compiled DLLs (two variations). For more information about the plugin, please check the READ ME file.

Staff/Credits: 
• Mister Man: Plugin development.
• YY: Besides creating both YY-CHR and YY-CHR.NET, also shared the plugin code template through his website's official bulletin.
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I wish this was available sooner… I love this plugin!

Written by: BlackPaladin - April 29, 2025

This plugin is a godsend when it comes to looking up compressed Konami RLE graphics!  This would've made looking up graphics in my old Dracula 2 and Nicol projects easier to find the necessary graphics at the time.  However, it does help me look for the area where I need to decompress.  (I only wish it was possible to edit directly in YY-CHR via this plugin, but any port in a storm.)

Thank you so much for adding this plugin to YY-CHR!

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