Some would think there are no major bugs in Wizardry 1 but after playing a while would see that the monsters melee hit chances remain the same for all displayed AC values.
After a more in-depth look it turned out to be a simple mistake. AC is calculated normally but not taken into account for the attack roll. A 1 byte change of code was all that was needed.
Also fixed an annoying typo (”spitits” to “spirits”).
CRC-32: 804ef7f9
SHA-1: F324F1977D4B7840C37821990247993C26FA46FC
SHA-256: 193A68E9D5629CF454A040A38BBE106580F8CF3363060973A55D75DE987339E4
MD-4: 3517414e7ca01f35203947931269a1df
MD-5: 9CEE61A4394001CED4A2D2E8B08FF627
Wizardry - Proving Grounds of the Mad Overlord (U) [!].nes
Most of the files you're about to download need to be applied to your game. Here is a list of utilities that allow you to do this:
- Online Patcher: Marc Roblero's online patcher. Works with many different file types.
- Floating IPS: NWell-known patcher for applying IPS and BPS files.
- Delta Patcher: Used to apply xDelta files.
- More Patchers
On most files, you can also press “Patch It”, to apply the patch without downloading the file.