Super Mario Advance, like many Game Boy Advance games, features bright and washed out colors in order to compensate for the unlit screen of the console’s original model.
This hack replaces the palettes in the “Super Mario 2 / USA” portion of the game with the ones from the SNES (Super Mario All-Stars) version where applicable. The palettes for the new objects, screens and menus were also updated to go along with the imported palettes. Additionally, a few graphics have been altered to fix some oddities or to match how they looked in the SNES version.
Additional patches are also provided for those that would prefer to have player and/or enemy colors closer to those from the original GBA release while still retaining the SNES palettes.
As for the Mario Bros. portion of the game, all palettes have been adjusted to have their brightness slightly toned down.
CRC-32: b993b92f
SHA-1: 5ab5ade42ea0c5f255b3fbf00cdcc07b71ba20b8
Filename: Super Mario Advance - Super Mario USA + Mario Brothers (Japan) (Virtual Console).gba
CRC-32: 49684d37
SHA-1: 146fdc181061a8b6cf6a97d4da0530b0e45c5fd2
Filename: Super Mario Advance (USA) (Demo) (Kiosk).gba
CRC-32: 69924cbd
SHA-1: 05e41b04cdcd73194c0f836639c5774779f50a3f
Filename: Super Mario Advance (USA, Europe).gba
CRC-32: 19f61b19
SHA-1: c131dd84ca76259f441f83270bbc8631c3bb0831
Filename: Super Mario Advance (USA, Europe) (Virtual Console).gba
CRC-32: 5251f2bf
SHA-1: b646ce9765a5061aac9f1a52346a1f5e42b3d871
Filename: Chaoji Maliou 2 (China).gba
CRC-32: 14a87b75
SHA-1: 4fc77a2397086408554c50f9bf06327abe04066e