Author: Gabriel Pyron
”Street Fighter II Remastered is a project that has been in production since 2016 as a laboratory to test various possible solutions to solve part of the problems of this game and other titles on this platform.
Everything related to art and presentation has been redone, all resources have been used intelligently to extract the potential of the console.
It is also not a port restricted to the original work, Street Fighter 2 has always been updated in arcades and ports. So part of the job was to revise the game with modern elements present in the SF series itself to give an updated look to the game.”
The hack is being archived here for safe keeping but the original download page from RomHacking.net is available.
[MAIN CHANGES]
- New HUD.
- New text/fonts.
- Player select map updated.
- Player mini-portraits updated with more shading and details.
- Blanka Mini portrait was changed to arcade version.
- All regular portraits was updated with more colours and details.
- Balrog References to Mike Tyson have been restored, including new colours based on this era of the fighter.
- Bison portrait restored like the arcade.
- All animation frames have been revised gaining more movement and restoring omitted details.
- All characters have gained a new alternative colour in the turbo version.
- Chun Li won a new Kikoken animation and sprites.
- Guile Sonic Boom has been updated and is closer to the SSF version.
- All scenarios have been redone with new art, more objects, animation and more simultaneous colours on screen.
- All endings have been revised and are much closer to the arcade.
[GAMEPLAY CHANGES]
- Bug Fix for turbo M. Bison’s Light Psycho Crusher (makes Light Psycho Crusher chip twice on block)
- Fix incorrect charge time (too high) assigned to Turbo Guile’s Sonic Boom
- Fix incorrect damage value (too high) assigned to Dhalsim’s Yoga Noogie Grab
[OTHER CHANGES]
- Console censorship removed.
- Plays on PAL Euro 50Hz Mega Drive consoles with no slow music.
- Stef’s clear PCM and FX patched already added.
- Works 100% on real hardware.
[INTRUCTIONS]
Inside the ZIP file you’ll find the patch and the patch itself is in Lunar IPS format. It must be patched to the USA ROM version of ”Street Fighter II’ Special Champion Edition”.
Do not patch it with the PAL European ROM or the Japanese NTSC ROM of this game, it will not work.
PAL 50Hz owners don’t worry, you’re not forgotten here, this patch is fully compatible with 50Hz Mega Drive consoles with no slow music.
Original legacy download page added from RomHacking.net https://www.romhacking.net/hacks/5273/
CONCLUSION: This is a very pretty colour hack with new hud and fonts added. It gives the old Street Fighter II on the Mega Drive/Genesis more replay value and is regarded as one of the very best hacks of the game for the system. The best hack that rivals this one is Lord Hiryu’s ”The World Warrior Plus”.
CRC-32: 13fe08a1
SHA-1: a5aad1d108046d9388e33247610dafb4c6516e0b
ROM Checksum: 1ADD
ROM Size: 2FFFFF
If your hash information is different to the one above, you might have a bad ROM dump or an incompatible ROM and may run into errors! Please make sure the hash matches.
tryphon: Script editing/revision and code + bug fix.
SCD: Script editing/revision and text + moves timing.
Stephane Dallongeville: Clear PCM and FX driver fix.
Most of the files you're about to download need to be applied to your game. Here is a list of utilities that allow you to do this:
- Online Patcher: Marc Roblero's online patcher. Works with many different file types.
- Floating IPS: NWell-known patcher for applying IPS and BPS files.
- Delta Patcher: Used to apply xDelta files.
- More Patchers
On most files, you can also press “Patch It”, to apply the patch without downloading the file.