The main purpose of this mod is to completely revamp the difficulty balance in SotN. If you’ve played this game before then you know that it is in dire need of such change. What has been done here is bring over Bloodstained Ritual of the Night’s mechanic of enemy stats scaling with their level value, providing a much more consistent difficulty progression throughout the game. This means mostly buffs to enemies and bosses which can vary depending on how strong each already was relative to its placement. In short, expect to find a difficulty balance that is very close to Bloodstained’s. Additional changes include knockback now being based on the nature of the enemy’s attack rather than on its damage output, removal of contact damage on Richter and Doppleganger and more.
On top of this there are more options that you can choose from:
- Random enemy levels
- Random enemy tolerances
- Enemy damage multiplier
- Continuous wing smash
- Bigtoss only
For a more detailed look at the changes all edits are directly read from the JSON files under the Data folder. You can even use these to customize the mod to your liking. This is not in the form of a PPF patch, it is a small program that will patch your rom based on the options you pick. I also included a Bizhawk cheat file that you can use to permanently give yourself Spirit Orb, Cube of Zoe and Faerie Scroll since the SotN randomizer doesn’t have the option to start with those.
Database: http://redump.org/disc/3379/
Serial Number: SLUS-00067
File/ROM SHA-1: F967119E006695A59A6442237F9FC7C7811CF7BF
File/ROM CRC32: 5BE47B2
Most of the files you're about to download need to be applied to your game. Here is a list of utilities that allow you to do this:
- Online Patcher: Marc Roblero's online patcher. Works with many different file types.
- Floating IPS: NWell-known patcher for applying IPS and BPS files.
- Delta Patcher: Used to apply xDelta files.
- More Patchers
On most files, you can also press “Patch It”, to apply the patch without downloading the file.
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