Hack Name:  Sonic Maxidrive
Platform: 
Language: 
Status:  Complete
Patch Version:  REV02
Last updated:  August 2, 2024
Type of Hack:  Gameplay, Graphics, Levels, Music, Other, SFX
Downloads:  87

Furious after several attempts to annihilate the blue hedgehog, Dr. Robotnik (AKA Eggman) was hard at work struggling to come up with a new plan. After a little while, he finally came up with an idea. An elaborate machine labeled the Maxidrive was created, and it was capable of massive amounts of devasting destruction. It was no secret on what the first target was: South Island. The first blast was successful as Green Hill was absolutely devasted and mostly devoid of life. Sonic returned just minutes after the energy blast, and he was quick to notice what happened. Despite the successful use of the Maxidrive, Dr. Robotnik knew if he wanted to annihilate the rest of Sonic’s home, he would need the Chaos Emeralds. Loads of badniks were sent out to stop anyone who dared to try and obtain the multi-colored gemstones. However, those badniks weren’t counting on the fact that Sonic is already out to find the emeralds and turn badniks’ heads everywhere. Go, Sonic! Retrieve the lost Chaos Emeralds, restore peace to the lands you explore, and take down that nefarious doctor’s schemes!

LunarIPS and a rom of Sonic the Hedgehog (REV00 specifically) is required for the patch file to work.

CHANGELOG:
February 2nd, 2024 – Thread creation, initial final REV00 release
February 3rd, 2024 – REV01, oversight in Omega Factory Act 2 fixed
August 2nd, 2024 – REV02, various bugfixes and optimizations

Hashes: 
Filename: sonic1.bin
CRC-32: f9394e97
SHA-1: 6ddb7de1e17e7f6cdb88927bd906352030daa194
Staff/Credits: 
Hack Contributor Credits:
Speems - Project Leader, Level Layouts, Playtester, BVM Monitor and Icon Sprites, Retouched Unused SM64 Font
Giovanni - Level Layouts, Drop Dash with SFX, Playtester, Additional Code
Filter - ASM Revisions/Optimizations
DeltaWooloo - Super Sonic, HUD Sliding/Sonic 2 Invincibility Stars (Another South Island Adventure Source Code)
DarkShamillKhan - Additional Code, Playtester

Guide and Tool Credits
MainMemory - SonLVL, SonPLN
Selbi - S2 Level Select Fix for Hardware
ValleyBell - MID2SMPS, SMPSConv, 68K SMPS Type 1B Driver Fixes
Snkenjoi - Flex 2
Adobe - Photoshop
Dominic Mazzoni - Audacity (New sounds for Mega PCM)
Lightning, Puto, Shobiz, Mercury - Spin Dash
FraGag - Fixed Demo Playback, Spike Bug Fix
1337Rooster - Hidden Points Fix
Quickman - Fixed HUD Blinking
MarkeyJester - Improved Fade Routines, Remember Sprite Fix
Tweaker and Puto - Removed Speed Cap (Ground and Air)
Nineko - Eggman Monitor, MIDI Event Editor
Willow Software - Anvil Studio
SoullessSentinel - Expanded Music Slots
Clownacy, MarkeyJester - Song Restoration Fixes, Sonic 2 Art Loader
Mercury - Improved Special Stage Jump Physics
Vladikcomper - Mega PCM, Water Skimming, Improved Level Transitions, Advanced Error Handler, Improved Kosinski/Nemesis Decompressors
jman2050 - Sonic 1 Sound Compressor, REV01 Background Effects
ADudeCalledLeo - Debug Mode Fixes, Slow Ducking (Based on TheFieldWarrior's version)
DeltaWooloo - 1-Ups through Points, Sonic 1 Prototype Sega Screen, Sonic 2 Special Stage Entry
redhotsonic, Luigi Hero - Improved ObjectMove Subroutines, Fixed Drowning Bugs, Scattered Rings Underwater Physics & Timers
PsychoSk8r, Esrael - Sonic 2 Level Select
Inferno - Air Roll
Cinossu, Mercury - Walk-Jump Bug Fix, Smoother Special Stages
ProjectFM - Sonic 2 Splash and Skid Dust Effects
Crash - PAL Music Optimization
Shadow Fire - Disable Sonic 1 Debug Code
Paranoimia (with Mercury's permission) - Sonic CD HUD Centiseconds
Sonic master - Speed Shoes Music
Bregalad - GBA Mus Riper
Mistergambit - Roller/Catakiller SYZ PLC Fix
Filter - Optimized Green Hill PLC's, Optimized Title Card Art (Uncompressed)
TheInvisibleSun - Manual Special Stage Rotation
SpirituInsanum - Optimized Collapsing Platforms
DaxKatter - Full-Sized Life Counter Numbers
Flamewing - SMPS2ASM
Devon - Dynamic Ring Frames
MDTravis - Hyper Hyper ASM (Clackers)

Resource Credits
VGMusic.com - Various MIDI Files
Jubbalub - Sylvania Castle Act 1 SMPS for Sunken Ship Act 1, Sky Fortress Act 1 and 2 SMPS for Omega Factory Act 1 and 2
Gamma V - Casino Street Act 1 SMPS for Indigo Street Act 2
Dolphman - SMS/Flickies' Island/Adventure/Forces/Colors/Generations/Unused S2/Mean Bean Machine Badniks, Animals, GHZ Platform, Sunken Skip Barrel, Adventure Lamppost
ValleyBell - SMPS Research Pack (DAC samples, SMPS files to convert)
GitHub and others - Sonic disassemblies with various pieces that lent its way here
LuigiXHero - Sonic CD Art Test (Peel-Out Release and Skidding SFX Port)
Deno - Roll Sprite
Sega, Sonic Team - Sonic assets in general (Wood Zone [Sonic 2 Beta], Ice Cap & Balloon Park [Sonic 3&K], etc.)
Paranoimia (with Mercury's permission) - Sonic CD HUD Centiseconds
Technodevster - Title Card Oval
Napstick - Sonic Movie 2 Eggmobile Sprites
Cancer Edition - S3 Style Triple Trouble Signpost (S1-ified by Speems)
CartoonAnimate22 - Sound Test Mugshot
Tom Payne - Hornet Sprites
Vic Tokai - Socket Tilesets
Dv2 - Casino Forest DMF/VGM
Louplayer - Ohshima Eggman
Selbi - Shield Attracting Rings, Final Boss Behavior Insight (Sonic EraZor Source Code)
Team Forever - S2 Absolute Sonic Sprites for Gameplay & Title
File download: 
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