Hack Name:  Shade Over Kanto: Purple Version
Platform: 
Genre: 
Released by: 
Language: 
Status:  Complete
Patch Version:  Version 2.4.1
Last updated:  June 20, 2025
Type of Hack:  Bug Fix, Gameplay, Other, Text
Downloads:  71

(New update! See changelog below.)

Embark on a epic journey across Kanto and discover the looming indomitable threat that haunts Professor Oak. Featuring 100+ new Pokemon! New Pokemon types! New moves! Pokemon abilities! An all-star cast of challenging gym leaders! And a Nuzlocke mode guaranteed to make you sweat in fear! The challenge has never greater in this overhaul of Pokemon Blue!

Rated M for mature themes and crude humor.

More details:
This is intended as a challenging ROM hack and is heavily inspired from the original Nuzlocke comic; from comedy to tragedy. Hard mode is the intended experience. There is an easy mode which removes the Nuzlocke element (among other things) and notably Pokemon have a chance of dying after fainting. Also, the game is expected to be bug free (except for gen 1 misses), let me know @xillicis on discord if you happen to find any bugs. I won’t go over every single detail about the game, but check it out if you’re interested.

 

Chagelog: Version 2.4.1 (Hotfix)

– Fixed a bug where using a Pokeball and catching a Pokemon would remove the item in the first inventory slot (rather than the Pokeball).

Changelog: Version 2.4.0

***New Features***
– Fedora Guy has appeared.
– Vegeta has appeared.

***Bug Fixes***
– Fixed a bug where the player was unable to receive CUT from the captain on SS Anne.
– Fixed a bug where purchasing Pokeballs after running out of Pokeballs would end up adding Burn Heals instead of Pokeballs.
– Fixed an issue where chance stat down modifier’s would display “nothing happened” when the stat down effect would fail. For example: Bubble, Acid, etc…
– Fixed a bug where the level cap was not actually being implemented below level 60.
– Fixed a bug where Counter would deal damage even when the player or enemy would switch Pokemon (using the previous dealt damage).
– Fixed a bug where Tinted Lens was not working properly for the player.
– Fixed a bug where you couldn’t get the Pokemon at the top of Celadon Roof House.
– Fixed a bug on the route south of Pallet Town, where a trainer displayed the wrong dialog and was not fightable.
– Fixed issue with item descriptions displaying the wrong text for the TMs.
– Fixed a game crash when talking to Prof Oak in the late game.

***Balance Changes***
– Made a mandatory challenging trainer to be an optional trainer.
– Changed secret rare candies to other items.
– Swapped remaining hidden item Revives with other items.
– Wild caught Pokemon now come with some amount of Stat XP.
– Traded Pokemon now have the same stat XP of the original Pokemon that was traded.
– Some trainers have had their teams balanced.

***Misc Changes***
– Fixed a story event to occur after Silph Co is completed rather than outside of Silph Co.
– Disabled level cap badge house for EASY MODE.
– Modified a few “GET ADVICE” texts for EASY MODE.
– Updated tutorial guy text for EASY MODE.
– A few minor text fix-ups.

 

Hashes: 
SHA-1: d7037c83e1ae5b39bde3c30787637ba1d4c48ce2
Staff/Credits: 
Thanks to all the great people who have performed the 100% disassembly of Pokemon Red and Blue. You can find the Pokemon Red and Blue decompiled code at: https://github.com/pret/pokered

I want to thank to all the people who helped me on the pokered Discord: Vortiene, Jojobear13, 33dannye, Vimescarrot, Rangi, Mord, Hyd, and Rainbow Metal Pidgeon. I apologize if I've forgotten others. Big thanks to Vortiene again, he really knows his stuff and I borrowed some of the Pokedex modifications from his hack, PureRGB. Check it out. Also big shoutout to Jojobear13, I took some code from his hack, Shinpokered. Check that one out too. Thanks to PlagueVonKarma for the Move Deleter/Relearner tutorial (originally from Red++ I think?).

Big thanks to all the contributors to the pokered tutorials. Rangi's awesome map editor, Polished Map. Thank you to all the sprite artists that drew the new-mon in the gen 1 style: SharkGuy, Pat Ackerman, and everyone else that drew the new-mons. Sorry, I wasn't able to find the artists that drew everything. Let me know if anyone recognizes the artists and I'll credit them.

Special thanks to Vikingswim for helping play test the game and Bobbahawk for helping me with the planning and structuring of the ROM hack and also contributing some trainer dialog.
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