Hack Name:  Mega Man - The Wily Wars Double Jump
Platform: 
Released by: 
Language: 
Status:  Complete
Patch Version:  1.1
Last updated:  August 2, 2024
Type of Hack:  Gameplay
Downloads:  30
Rating: 

Mega Man – The Wily Wars Double Jump
Oct 31st, 2023
BillyTime! Games
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This is a simple patch that adds a double jump in Mega Man – The Wily Wars on Sega Genesis.

How it works:
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Mega Man is allowed a second jump to traverse levels. Sliding in disabled while in midair.
Patch is available for all regions of the game.

How to Patch:
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1.Grab a copy of Mega Man – The Wily Wars (USA)
or
Mega Man – The Wily Wars (Europe)
or
Rockman – Mega World (Japan)
2.Grab Floating IPS (https://rhpz.org/FLIPS)
3.Patch your rom with the corresponding IPS file

 

Hashes: 
Filename: Mega Man - The Wily Wars (USA) (Retro-bit).bin
CRC-32: 831020b
SHA-1: 617bc1ee5f31f4215cf47c5337fa7ca0bceb6a45

Filename: Mega Man - The Wily Wars (USA) (Genesis Mini).md
CRC-32: cd405db
SHA-1: 26ad72719991e94dbe477c78e65d68f4a4fe51e6

Filename: Mega Man - The Wily Wars (Europe).md
CRC-32: dcf6e8b2
SHA-1: ea9ae2043c97db716a8d31ee90e581c3d75f4e3e

Filename: Rockman - Mega World (Japan).md
CRC-32: 4d87235e
SHA-1: 4dfcf5c07106f6db4d8b7e73a053bb46a21686c3
File download: 
Help about patching:

Most of the files you're about to download need to be applied to your game. Here is a list of utilities that allow you to do this:

On most files, you can also press “Patch It”, to apply the patch without downloading the file.

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Reviews:
Great concept that needs further tweaking for consistency

Written by: Andrewskey - January 25, 2025

Adding a double jump to a game series known for its fair share of punishing pixel perfect platforming would make this an easy recommendation for anyone looking to revisit these games. However, this patch is sadly not that reliable at the moment. The main inconsistency comes from whenever Mega Man goes through (walking/climbing up or down a ladder into) a screen transition as he'll have to jump/fall normally at least once on the next screen in order to activate the double jump ability again. The exceptions to this quirk is whenever Mega Man drops into starting a stage or when falling through a screen transition as he'll already have access to the ability for that whole screen before another transition occurs.

Another small quirk I noticed with ladders was that you can double jump onto one, but you won't be able to double jump again until you hit the ground. This was most notable on Elec Man's stage, where I was testing both the USA and Europe versions of the hack, since it made recovering from hits on obstacles about as difficult as in the original game. 

Alas, I still give this 3 stars because getting to double jump through the game can be fun when you understand how to properly activate the ability, yet you'll be spending half of your time in every screen making sure whether you can actually rely on the ability functioning or not. Hoping this patch gets tweaked in the future because I really do love this idea!

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