Description
This hack optimizes Final Fight 3 so that there are fewer slowdowns during the game. Several optimizations have been made, none of which alter the original gameplay or are explicitly notable. Some of the changes made are:
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The routine that pulls unused sprites off the screen has been completely replaced with a faster one.
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The game originally and unnecessarily updated all 256 colors every frame, now it has been divided into four steps.
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If there is excessive CPU load, CGRAM mirror updating is paused to prevent a lag frame.
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During an interruption routine, the game originally waited until it reached H-Blank. The horizontal starting point of the interrupts has been moved to avoid wait loops.
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The routine for storing the sequence of inputs has been optimized.
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Some loops that used RAM as a scratchpad now use DMA registers as a faster RAM alternative.
And a few more small things. The top black border is 3 lines smaller now, showing background details that weren’t visible before.
Version 1.1 Update:
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Many more optimizations have been made, including a new lag prevention system. If lag is about to occur, the game will give the CPU a little more time to finish before updating the next frame.
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Optimized OAM routine.
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Fixed a rare sprite glitch from the previous version.
Hashes
CRC32: a916e708
SHA-1: 09d542fbb06dcafec26602bdc626bcdaf56b23cb
Verified: Nintendo - Super Nintendo Entertainment System v.20260614-014159 (No-Intro)
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