Settings
Theme

Description

This hack optimizes Final Fight 3 so that there are fewer slowdowns during the game. Several optimizations have been made, none of which alter the original gameplay or are explicitly notable. Some of the changes made are:

  • The routine that pulls unused sprites off the screen has been completely replaced with a faster one.

  • The game originally and unnecessarily updated all 256 colors every frame, now it has been divided into four steps.

  • If there is excessive CPU load, CGRAM mirror updating is paused to prevent a lag frame.

  • During an interruption routine, the game originally waited until it reached H-Blank. The horizontal starting point of the interrupts has been moved to avoid wait loops.

  • The routine for storing the sequence of inputs has been optimized.

  • Some loops that used RAM as a scratchpad now use DMA registers as a faster RAM alternative.

And a few more small things. The top black border is 3 lines smaller now, showing background details that weren’t visible before.

Version 1.1 Update:

  • Many more optimizations have been made, including a new lag prevention system. If lag is about to occur, the game will give the CPU a little more time to finish before updating the next frame.

  • Optimized OAM routine.

  • Fixed a rare sprite glitch from the previous version.

Hashes

Filename: Final Fight 3 (USA).sfc
CRC32: a916e708
SHA-1: 09d542fbb06dcafec26602bdc626bcdaf56b23cb
Verified: Nintendo - Super Nintendo Entertainment System v.20260614-014159 (No-Intro)

Gallery

Reviews

Be the first to post a review See all 0 reviews

Last comments

Post a comment