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El.Viento - LaunchBox Games Database

STORY:

El Viento has a very disturbing back story to the game. The story takes place in New York City during the late 1920s and is like something out of H. P. Lovecraft's ''The Dunwhich Horror'' and an ''Indiana Jones'' adventure glued together. Annet, a young woman from South America who, with the aid of her trusty boomerang and magic powers, is attempting to save the world from an evil demon named ''Hastur''. There is this mad religious priest called ''Henry'' who is the leader of this morbid religion who is trying to brainwash a young beautiful woman ''Restiana'' (who is a blood relative of Annet) into becoming a sacrificial offering to a demon named ''Hastur''. Towards the end of the game ''Restiana'' is tricked and then sacrificed and you must fight the monster as the final boss. The story also involves a New York Marfia henchman named ''Vincente DeMarco'' who bribes the cult for money in order to let the cult perform their ceromonial summoning at the top of the Empire State building and becomes a recurring pest in Annet's quest and has a habit of telling her where to travel next as she tries to get him on side.

El Viento (エル・ヴィエント) is a 1991 action platformer developed by Wolf Team for the Sega Mega Drive/Genesis and published exclusively in the US and Japan by Renovation Products. The title is Spanish for "The Wind." It is the first game to be released in a loose trilogy completed by Earnest Evans and Anetto Futatabi.

Released in 1991, El Viento is the first and best-regarded game in a trilogy (sometimes called the “Earnest Evans series”), with sequels on the Genesis/Mega Drive and Mega CD.

Like many Wolf Team games, El Viento is ambitious and sometimes sloppy. Set in the 1920s, the storyline offers up a bizarre mashup of H.P. Lovecraft, gangster culture, and American landmarks. If you’ve played other Wolf Team efforts on the Mega Drive/Genesis, you’ll recognise the game’s visual style and sound design right away, with huge pixelated explosions that sound like arse cheeks squeezing a wet fart out.

That said, El Viento is an uncommonly brisk and crisp game, with very smart level design and carefully tuned gameplay, and that makes it a pleasure to play. Only in the last stage, in which the player is pursued by incredibly irritating bats, does El Viento begin to deteriorate into more ordinary fare. Up to that point, it’s probably one of the best and smoothest action-platformers on the Mega Drive/Genesis.

This version is a ROM hack/patch originally split in two and patched over each other and made by two very skilled modders in the community ''God Mode'' and ''Jon Najar'' (MIJET). This patch has many features not in the retail original that make it very useful to those who find it difficult.

THE FEATURES:

  • Invincible to most enemies.

  • You have an infinite double jump.

  • Can walk and run through locked doors.

  • Start a new game with all 5 skills (Magic).

  • Only one shot to kill the bosses.

  • Allows you to throw 4 boomerangs instead of 2.

  • Infinite continues.

  • Cheat Mode - Pause the game and press C to add magic, B to skip levels and A to enable slow motion.

  • Dozens of graphical glitches alleviated (only visible on real systems).

  • Script rewritten/retranslated.

  • Dual-language feature added.

  • Font changed and better centered on screen.

  • Text reformatted to avoid screen edges (better visibility on some displays).

  • Disabled musical transition in ending (first theme plays all the way through).

  • Fixed a bug in the intro (missing text when intro interrupted in some places).

  • Fixed a bug in the ending (text truncated if Scene 7 is skipped).

  • Text printing routines enhanced.

  • Mouth animations in the intro tweaked and reverted to a more natural speed.

  • Tweaked credits slightly.

  • Sound test reordered.

  • Most songs in the sound test will now loop (override with the A Button).

  • Menus are now slightly easier to navigate (top/bottom wrap around).

  • A minor typo fix in the Japanese script.

  • Removed a (probably) unintentional delay after skipping Japanese scenes.

  • Stage 0 now accessible and with translated background (dual language!).

NOTES: 1. Despite it saying you're invincible, you're not completely invincible to all enemies. Boss projectiles and the bats towards the end of the game can still hurt you.

  1. Bosses only take one hit to defeat.

  2. Can skip a stage at any time by pausing and pressing button B.

  3. Music is optimised for PAL systems as it uses Wolfteam's own Z80 sound driver which optimises audio by default and heavily copies it's make up and structure from the Noriyuki Iwadare Z80 Cube driver.

  4. There's a slight bug on the title screen where part of Annet's ankles are blacked out. This was down to me (Adrian) by inserting new text on the title screen and running over something I shouldn't have in Hex. I left it as it wasn't worth fixing. There are no other bugs in the game.

  5. This game never released in PAL regions as it was yet another case of no publisher wanting to step it up and release it.

  6. The Youtube video down below is the same Invincible God Mode hack but done to the ordinary retail version. The one you're downloading here is God Mode's patch over the superior Jon Najar hack.

  7. In today's woke world, this game would never be released so easily with such a strong and heavy back story. The story would have to be toned down in order for kids to play it or a rating system would have to be slapped on it for more mature audiences and the protagonist would have to be a non-binary, non-gender character and most likely a person of colour.

INSTRUCTION:

Inside the ZIP file you'll find the IPS patch, it is in Lunar IPS format and simply needs to be patched to the USA version of El. Viento.

Enjoy!

Hashes

Filename: El.Viento (USA).md
CRC32: 070a1ceb
SHA-1: b53e901725fd6220d8e6d19ef8df42e89e0874db
Verified: Sega - Mega Drive - Genesis v.20260617-060303 (No-Intro)

Staff Credits

  • Adrian Gauna: patched the two patches into one, updated ROM header and fixed checksum.

Gallery

Youtube Video

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Last comments

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Adrian Gauna 2025-09-06
You're welcome Simone D. I like to help others out and if I know I can be of some service or can provide a somewhat solution to a problem, I will kindly help if can. Hey that's awesome that you uploaded it, I had a look at the description. Thanks for the credit. Well if it wasn't a bad ROM dump he did it himself creating the bug because it's not there in the original J ROM. Yeah all of his readme files have that same information in them about trouble shooting. Just remember, these games may not ever have been meant for PAL but it doesn't mean we can't still try to run them on it. So far this is the only MIJET translation hack that has issues in PAL that can't be fixed, all his other one's play very smoothly with no bugs. Interestingly, MIJET did one to a game called ''Undeadline'' or ''Undead Line'' on the Japanese Mega Drive, it's another magnificent translation hack but it's not compatible with game genie codes over it where as the original Japanese ROM works with codes and that one isn't a PAL only issue. Kind regards, Adrian.
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Simone D. Alemanno 2025-09-06
Thank you kindly for sharing the patch. Considering there's only one version of the ROM floating around, I doubt the ROM this translation was based on is a bad dump. Moreso, it's because of the way the dual-language system works, which was set to check whether you are playing on a Genesis or a Japanese Mega Drive and load the text accordingly. I did check the readme for this translation, and this is what I found: So yeah, what I said is true. This game, and this translation for that matter were never meant to be played on a PAL Mega Drive. EDIT: And the patch is uploaded! Of course, I made sure to credit you for it.
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Adrian Gauna 2025-09-06
Hi Simone, I went ahead and did some investigating into the Pulseman ROM and MIJET's Dual English/Japanese translation patch. Here are the results. 1. The original Japanese ROM of Pulseman is region locked to NTSC-U and PAL, but the graphical corruption does not appear in stage 2 (India) and the language is stuck in Japanese only. 2. MIJET's dual language translation hack is region-free and has english text for PAL but has a graphical corruption appear in stage 2 (India) when played in PAL making the game unplayable. His ROM hack had an incorrect checksum read as well but that wasn't the issue. 3. Thirdly and probably the best option for us in PAL territories or for anyone wanting to play in PAL 50Hz, I have removed the region lock of the original Japanese ROM and made it a world ROM. The ROM header now reads with a JUE string and it seems to play perfectly fine on PAL just like the original region locked Japanese only ROM. That graphical corruption does not appear in stage 2 (India) so I assume it's okay? I haven't played it for more than 5 minutes but I tested it on real hardware and an Analogue Mega SG and it seems to do what it's supposed to do and if you like I can send the region free patch to you and you can play it and even upload it on your profile if you like? I'm not interested in uploading it myself but I just ask that if you do decide to upload the patch on your profile could you please credit me for making it region free? I think as far as MIJET's hack is concerned I think there's no solution to it, he built his dual language patch over a bad ROM dump or created the bug himself without even knowing it and never bothered to test it in PAL but like you told me, MIJET's hacks were never meant to be played in PAL so it's justified, only NTSC-J and NTSC-U so we can't really blame him. I even tried putting his patch over my region free ROM and the graphical bug still happens in stage 2 so it looks like we're stuck with the original Japanese ROM but at least it's region-free now and has no graphical corruptions in it. I'll send you the file yeah? It's an IPS patch in Lunar, you can easily open it with either Lunar lips or Floating IPS or whatever and it's contained in a ZIP file (like everything on this site). Cheers, Adrian.
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Simone D. Alemanno 2025-09-05
PFFT- really? Then you are free to try it out. I also wonder how a region free patch that should be applied on top of MIJET's translation would look like, as long as it doesn't interfere with the dual language system (where the texts will be in English only when played on a Genesis, or the original Japanese if played on a Japanese Mega Drive).
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Adrian Gauna 2025-09-05
I can make it region free for you if you like? Might be a good future project for me to make it a (World ROM) but I can't optimise the music so it matches it's 60Hz counterpart, the audio will still be slower (although I think it sounds better at 50Hz myself). It will also still have the Japanese text in it without MIJET'S hack.
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Adrian Gauna 2025-09-05
I can make it region free for you if you like? Might be a good future project for me to make it a (World ROM) but I can't optimise the music so it matches it's 60Hz counterpart, the audio will still be slower (although I think it sounds better at 50Hz myself). It will also still have the Japanese text in it without MIJET'S hack.
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Simone D. Alemanno 2025-09-05
That's exactly what I said, the translation patch works when setting it on PAL mode (I use Kega Fusion) but the music tempo is slower and has several graphic problems. I do hope that someone can make a region free hack for this game (considering that's one of my favorite Genesis games).
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Adrian Gauna 2025-09-05
Well most of MIJETS hacks work on PAL hardware as i've tested them myself even if they weren't designed to. For El Viento, I didn't optimise the audio for PAL, it was already like that by default. Some games do that depending on the sound engine. Mijets Pulseman hack if I remember has slower music and actually crashes the game so I won't be putting that one up.
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Simone D. Alemanno 2025-09-04
As far as I remember MIJET's Genesis hacks and translations were never meant to be optimized on PAL Mega Drive consoles, only NTSC Genesis/NTSC-J Mega Drive. One example of that is the Pulseman translation patch I uploaded, which was also made by MIJET.
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