Someone had submitted a hack that used BlastoBR’s remix content that corrupted graphics. This arcade edition has that removed to provide, hopefully the definitive arcade experience on the Mega Drive. This patch uses the more detailed and better colours by Lord Hiryu and Dolsilwa and the music patch by Aeronius. It also uses the PCM sound driver fix for clearer voices by Stephane Dallongeville. There’s also an MD+ version by infinest included that would allow CD quality music to be used, including the actual arcade soundtrack, which the pack can be found over on Zeldix https://www.zeldix.net/t2322-super-street-fighter-ii-the-new-challengers-md
The MD+ version can be used on some flash carts and Genesis Plus GX.
V1.1 Update: As suggested by Hansuke, this now includes the Hiscore SRAM patch by BillyTime! Games
CRC-32: 165defbf
SHA-1: 9ce6e69db9d28386f7542dacd3e3ead28eacf2a4
This combination of hacks works fine. You can also add High Score SRAM to this to enable your scores to persist after turning off the game. https://romhackplaza.org/romhacks/super-street-fighter-ii-hiscore-sram-genesis/
Nice work, I had attempted to combine a bunch of improvement patches to SSF2, to limited success. (Audio was too low). This patch looks, sounds, and plays the way l was hoping.