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Description

Since a common complaint of the original Celeste Mario was that it was rather short, the authors of the game decided to spend some more effort on creating varied content. And we now present:
<strong>Celeste Mario's Zap & Dash DELUXE</strong>,
which adds 11 new minigames + a final FAREWELL course to the hack, as well as a few quality of life features!
(More features to come in future editions.)

<p>v2.00b-v2.00c update: Hotfix for some bugs.<br></br>
Planned updates in v2.01: New title screen, (possibly) overhauled aesthetics and a new course in CELESTE ARCHIVE.</p>

Hashes

Filename: Unknown
CRC32: 20210216
SHA-1: EA343F4E445A9050D4B4FBAC2C77D0693B1D0922
Verified: No
Filename: Unknown
CRC32: 3337EC46
SHA-1: FACEE9C577A5262DBE33AC4930BB0B58C8C037F7
Verified: No

Staff Credits

  • (For DELUXE only):
  • Programmer: w7n
  • New graphics: Morshu, w7n, Eden GT, Ficus et al.
  • Main music (cover artist): w7n
  • CELESTE MAKER track transcription: studsX
  • Level design: w7n
  • Special Thanks: TitanOfPlasma, iProgramInCpp, kandowontu, crm0622, Polari, AuburnRDM, and all other playtesters

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Last comments

W
w7n 2025-07-11
Mostly yes because it polishes a bit of tile detection with spikes, and there's nothing in the original that v2.xx hasn't. Though I guess v1.00 should remain the standard for speedrunning the vanilla course...
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mumpmander 2025-07-06
Does this make the original release obsolete?
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