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Description

This is just a simple raycaster created just for fun, based on the excellent tutorial at: Tutorial For Game Development And Other Purposes by F. Permadi

The initial version managed about 1 frame per second - with a few optimisations, including a little asm, it's now up to about 15-20fps in VisualBoyAdvance. It runs fine on real hardware too, but a little more slowly. It's a fairly straightforward implementation of the basic techniques presented in the tutorial, with fixed-point math and table-based trig functions giving it speed, as well as the odd bit of assembler.

This homebrew includes an sprite system for drawing in-game objects, and some floor and ceiling textures textures. This homebrew also added shading to give the graphics a bit more depth.

How to play:

  • In the menu use the directional pad to select the dungeon and press the A button to enter it.
  • In the menu press the START button to get additional information about this homebrew for GBA.
  • Once inside a dungeon use the direction pad to move around the map.

Staff Credits

  • Hammer☆Keyboard☆Studios - Programming:

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Relevant Link

https://ry0g4.itch.io/poke-raycasting-engine

Youtube Video

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Saint_C 2025-04-05
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