Romhacks MUA Special Edition (PlayStation 2) Romhack

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A rather simple patch mainly focused on restoring all the intended game content that, caused by dev oversights, or, exclusivity contracts of that time, is normally unavailable. It also fixes some small aesthetic and harmless (but annoying) bugs. To install, apply the xdelta patch to an unmodified ISO (USA version) of the game. Changelog: · Ported all fixes from EUR version (characters, campaing and simulator) · Fully restored Colossus and Moon Knight (items, loading screens, mannequins…) · Restored 5 simulator missions (music fixes from EUR version) · Restored WW2 Captain America loading screen · Fixed Ultimate Iron Man loading screen […]

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Is there any way to fix the Moon Knight problem? Every time you have him on your team and try to make a trade with him, the game crashes or freezes. Sometimes you can even make two trades, but it always happens...
 
Is there any way to fix the Moon Knight problem? Every time you have him on your team and try to make a trade with him, the game crashes or freezes. Sometimes you can even make two trades, but it always happens...
Hello… I tested it on my PS2, and indeed the game crashes. I went to MarvelMods, and besides seeing your post there as well, I found the original post of the mod that enables Moon Knight and Colossus, which dates back to 2008. The error was already happening back then, so we can rule out it being an issue with my mod, but there’s something curious… In that first mod, Moon Knight didn’t have a selection mannequin assigned, which was already the case in the unmodified game, so we can also rule out it being a problem with the mannequin model.
From what you’re telling me, on PS3 it doesn’t always happen, or at least the game allows more slot swaps with Moon Knight, which I think leaves us with two possible causes. Either it’s a memory issue, or it’s a problem with the slot that Moon Knight occupies on the character selection screen. It seems more like the former than the latter… but it’s still strange…
 
I tested it on PCSX2 and it works perfectly... I’ve tried exiting and re-entering several times, moving MK around, etc... It’s definitely some kind of memory error...
 
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