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This hack optimizes Final Fight 3 so that there are fewer slowdowns during the game. Several optimizations have been made, none of which alter the original gameplay or are explicitly notable. Some of the changes made are: The routine that pulls unused sprites off the screen has been completely replaced with a faster one. The game originally and unnecessarily updated all 256 colors every frame, now it has been divided into four steps. If there is excessive CPU load, CGRAM mirror updating is paused to prevent a lag frame. During an interruption routine, the game originally waited until it reached […]
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