Romhacks Final Fantasy 6 — Comprehensive ATB Enhancement (SNES) Romhack
Final Fantasy 6 — Comprehensive ATB Enhancement v1.03 by RoSoDude
https://rosodudemods.wordpress.com/ Final Fantasy 6’s ATB system has some notable flaws compared to other entries in the series. ATB is always running in the background regardless of battle animations, so commands can quickly pile up on the queue. This functionally caps the effectiveness of the Agility stat. Furthermore, it enables “Wait tricking” abuse with the Wait mode config setting, where the player enters a command submenu to pause ATB during player animations, but lets ATB resume during enemy animations to gain a turn order advantage. Additionally, most commands have a short […]
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I have updated the patch to v1.04. Changes:
- Integrated Self-Sneeze, Invisible Zombie, and Quick Fix patches
- Corrected jump command delay to 112*512 ATB as intended (previously 96*512 ATB)
- Fixed Palidor summon using the vanilla jump command delay (224*512 ATB)
- Increased Gil Toss execution delay back to vanilla (16*512 ATB)
- Revised ATB fill rate formula to increase effective Agility by 5 for all participants
- Revised slow/normal/haste multipliers from 32/64/84 to 43/64/96
- Eliminated integer truncation of slow/normal/haste multipliers in Battle Speed adjustment
- Revised fleeing behavior to be consistent with vanilla ATB (speedier):
- Tripled range for random flee chance increment (previously rolled increment was doubled instead)
- Removed filter that blocked 7 out of every 8 flee attempts, now immediate on flee chance success
- Fixed staggered running animations on pre-emptive/side attack battles
- Added "CTB Wait Addon" bonus patches