Romhacks Shin Pokemon (Game Boy) Romhack

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Shin (真) – The kanji for “true”. Used in Japanese media to denote a remastering, updated retelling , or a “true form” of something. Started in 2018 by a secret cabal of ancient Pokemon nerds, Shin Pokemon is an enhancement ROM hack of Pokemon Red & Blue that aims to be the ultimate remaster fans never got. It is a mostly-vanilla hack that focuses on fixing game engine bugs and oversights from the original game. Additionally, trainer AI routines are improved and multiple quality-of-life enhancements have been added. It also acts as a kind of research-informed speculative work that interprets […]

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@twinkiepie Unrelated. God bless your profile pic. I hope she gets added in SF6.

@jojobear13 , I'm here because I'm trying some stuff in the pret/pokered repo and I'm investigating how I can get my hands on the shiny pokemon logic to include it in my "mod" or "hack". I tried patching a ROM with the GBC patch and the minimal shiny indicator patch but they conflict (probably a noob mistake). So I'm trying to do that myself. Is the shiny logic somewhere in the shin repo that you can point out so I can include it in my pret/pokered clone?

Edit: meant to mention twinkiepie on my first comment there lol
 
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@jojobear13 , I'm here because I'm trying some stuff in the pret/pokered repo and I'm investigating how I can get my hands on the shiny pokemon logic to include it in my "mod" or "hack". I tried patching a ROM with the GBC patch and the minimal shiny indicator patch but they conflict (probably a noob mistake). So I'm trying to do that myself. Is the shiny logic somewhere in the shin repo that you can point out so I can include it in my pret/pokered clone?


All the core functions for shiny display are in here, but they do hook into lots of other places in the code. Should not be too hard to do if you just want an indicator on the hud.
 

All the core functions for shiny display are in here, but they do hook into lots of other places in the code. Should not be too hard to do if you just want an indicator on the hud.
Got it, thank you very much for the response! I was able to enable GBC mode and get the color palettes working in the most minimal way possible but the animations we're not playing properly lol, so I took a break. I might do this though, I suffered a lot (never have coded in ASM, just C++, C#, JS) but it was kinda fun when I understood how to loop through the high memory to update the palettes.

If I ever complete something, I'll contact you or anyone on the community to properly share my "custom version" and code!
 
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