Description
A hack for Saga2/Final Fantasy Legend 2 that extends the game with new locations, sprites, bosses, cut scenes, monsters, abilities, items, a new post-game quest, and more. Also included are major bug fixes.
List of features:
-Most bugs fixed -Much of the dialog re-written (with a few ideas borrowed from the Saga 2 DS translation). -One new world replacing the tiny pointless world after the Guardian's Base -Expansion of the Central Temple (the final dungeon) to be about twice the size -100+ new monster sprites in addition to the original sprites with a lot of original art (and some remasters from Saga1/Saga3) -Three difficulty modes: Average, Veteran, and Insane. -Full guide included that covers advanced tips and tricks -New base monster character to pick from and a new robot variant: the cyborg. -Remastered FFL2/Saga2 monster graphics -New cut scenes and bosses -A few new side-villains -The option to continue playing at the end of the game with bonus post-game content. -Dozens of new weapons, items, and abilities. -Mutants can now eat meat to learn new magic/abilities. -Many new mutant abilities, and a revamped ability list so Mutants progress better. -Brand new Monsters to transform into, and many modifications to previous monsters to make them more useful. -Monster transformations now a bit easier; they don't downgrade as often. -Some odd monsters and abilities renamed (like P-Toad, P-Blast, D-Flesh, etc.) -The ability to stop the shaking at the end of the game by talking to an NPC, as well as a jukebox. -Brand new level 11 monsters, complete with New Sprites, available to fight in the newly expanded Central Temple -Optional patches to revert many of the changes mentioned here if they are not desired + other features -Countless other changes/features that can't all be listed here...
New Version 2.0 Features (See Readme for full change log):
-All character sprites redrawn from scratch and/or remade from FFL1/FFL2/FFL3 sprites -The entire Nasty Dungeon remade -Expanded inventory slots from 17 to 23 -Meat and items can be dropped by monsters in the same battle -Entire new item drop system allowing monsters to drop more than just their inventory -The maximum gold you can carry has been increased to 7 digits (9,999,999) -Better RNG Randomization (Battles are actually random now upon resetting). -Brand new "Lunatic" difficulty -A new story with the starting village that ties in with new post-game content -Ability to run from ANY random encounter in the game now, as long as you have a "successful" run -A few new bosses -New NPCs post-game -New items (some old items were removed to make space) -Countless bug fixes and other tweaks (see the Change Log in the readme file for a full list).
If you wish to discuss the hack, join the official discord chat here!
Hashes
CRC32: 58314182
SHA-1: 6ab6890e8f688bcd87e97886a1748a4d9d341909
Verified: Nintendo - Game Boy v.20260615-112845 (No-Intro)
Staff Credits
- Coding: tehtmi
Gallery
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