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Description

I decided to end the experience at 10 Levels. The custom levels start at World 1-1 and end at World 3-1. The rest of the levels are same as the base Kirby's Adventure game. Decided to do this so I can work on** Boxguy Adventure 2**! (Plus, I only planned on make 2 worlds originally not 3 worlds.) I may make more minor updates later like bug fixes.

Story

My character Boxguy the Box gets stuck in Dream land because of the mystery of a man named Top Hat Man! You got to help him get out of dreamland by defeating King Dedede and by saving Dreamland, so he can take a nap to get home! (or to go play Somari or something.)

V36 of Boxguy Adventure is compatible with Retro Achievements https://retroachievements.org/game/37009

Also thank you to Savi The Gamer for having Boxguy Adventure in the Kirby Dream Display! Check the Kirby Dream Display out down here! https://www.youtube.com/watch?v=P3Q3-8kKaE4

Updates Area

21.5 Version - Logo Updates, HUD updated and Ability Museum Screen update

V22

Fixed level 2-5

V23 and V24 - WIP Butter Building first Level and Rock Boxguy sprite edits

V25 and V26

-bug fixes

-Changed Pause Screen colors to match Boxguy's colors and changed all text thats say Kirby to say Boxguy. Although due to a tech issue some text that previously said kirby may say Box.G instead of Boxguy. Plus minor graphical issues fixes.

V27 - edited how to draw intro text and level graphic glitch change.

V28 - Water Collison issues fixed with 1-2 (Room 037)

V29 - Minor graphical fix with Quick Draw Minigame.

V30 - edited world map color palettes

V31 - Swimming up sprite improved.

V32 - Bug fixes and minor sprite changes.

V33 - minor sprite changes and fixed score screen for quick draw minigame.

V34 - Minor level improvements

V35 - Demo story cutscene improvements and end credits updates

V36 - Throw Copy ability sprites clean up

V37 - fixed a bit of unfair level design with a cannon annoying place in one of the level along with very minor levels changes.

V37.1 - 7-1 minor level change.

V38 - The story cutscene after the in-game demo was fixed to have more polished graphics.

V39 - I added the Boxguy with enemy in his mouth hurt sprite for when he is hit by a fire, ice and electric attack that I forgot to add.

V40 - Fixed softlock at World 2-2 by adding a wall so the Big Wheelie doesn't go off screen and fall down into a pit.

Hashes

Filename: Kirby's Adventure (USA) (Rev A).nes
CRC32: 9efd5757
SHA-1: f324e7c8c3ad102ecdcca011ecc494f6f345d768
Verified: No

Staff Credits

  • Thanks for Controller Head's Input fix hack that makes this game more fun! (I added him to the end credits in special thanks.):
  • https: //www.romhacking.net/hacks/7595/ everything expect Input fix hack by me (PoyoPoyo1985). (Boxguy, Level designs, color changes, other things and custom art)

Gallery

Relevant Link

https://poyosoft.xyz/

Youtube Video

Reviews

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Last comments

PoyoPoyo1985 2025-11-23
[QUOTE="1accountEveryday, post: 5618, member: 8939"] I've played the latest version (v36) and got a fatal error on level 1-4 after beating the walrus guy and going up the tree. I went right, some kind of knight try to attack me and I got "Bad opcode, CPU locked." Maybe it's my emulator (nintendulator). [/QUOTE] I think it's your emulator because I play with FCEUX on PC and Retroarch on Mobile and i've seen no such crashes. Plus that boss fight was unchanged from the OG Kirby's Adventure. (Also the latest version works with latest emulator update for me at least...)
1
1accountEveryday 2025-11-18
I've played the latest version (v36) and got a fatal error on level 1-4 after beating the walrus guy and going up the tree. I went right, some kind of knight try to attack me and I got "Bad opcode, CPU locked." Maybe it's my emulator (nintendulator).
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