Description
I decided to end the experience at 10 Levels. The custom levels start at World 1-1 and end at World 3-1. The rest of the levels are same as the base Kirby's Adventure game. Decided to do this so I can work on** Boxguy Adventure 2**! (Plus, I only planned on make 2 worlds originally not 3 worlds.) I may make more minor updates later like bug fixes.
Story
My character Boxguy the Box gets stuck in Dream land because of the mystery of a man named Top Hat Man! You got to help him get out of dreamland by defeating King Dedede and by saving Dreamland, so he can take a nap to get home! (or to go play Somari or something.)
V36 of Boxguy Adventure is compatible with Retro Achievements https://retroachievements.org/game/37009
Also thank you to Savi The Gamer for having Boxguy Adventure in the Kirby Dream Display! Check the Kirby Dream Display out down here! https://www.youtube.com/watch?v=P3Q3-8kKaE4
Updates Area
21.5 Version - Logo Updates, HUD updated and Ability Museum Screen update
V22
Fixed level 2-5
V23 and V24 - WIP Butter Building first Level and Rock Boxguy sprite edits
V25 and V26
-bug fixes
-Changed Pause Screen colors to match Boxguy's colors and changed all text thats say Kirby to say Boxguy. Although due to a tech issue some text that previously said kirby may say Box.G instead of Boxguy. Plus minor graphical issues fixes.
V27 - edited how to draw intro text and level graphic glitch change.
V28 - Water Collison issues fixed with 1-2 (Room 037)
V29 - Minor graphical fix with Quick Draw Minigame.
V30 - edited world map color palettes
V31 - Swimming up sprite improved.
V32 - Bug fixes and minor sprite changes.
V33 - minor sprite changes and fixed score screen for quick draw minigame.
V34 - Minor level improvements
V35 - Demo story cutscene improvements and end credits updates
V36 - Throw Copy ability sprites clean up
V37 - fixed a bit of unfair level design with a cannon annoying place in one of the level along with very minor levels changes.
V37.1 - 7-1 minor level change.
V38 - The story cutscene after the in-game demo was fixed to have more polished graphics.
V39 - I added the Boxguy with enemy in his mouth hurt sprite for when he is hit by a fire, ice and electric attack that I forgot to add.
V40 - Fixed softlock at World 2-2 by adding a wall so the Big Wheelie doesn't go off screen and fall down into a pit.
Hashes
CRC32: 9efd5757
SHA-1: f324e7c8c3ad102ecdcca011ecc494f6f345d768
Verified: No
Staff Credits
- Thanks for Controller Head's Input fix hack that makes this game more fun! (I added him to the end credits in special thanks.):
- https: //www.romhacking.net/hacks/7595/ everything expect Input fix hack by me (PoyoPoyo1985). (Boxguy, Level designs, color changes, other things and custom art)
Gallery









Relevant Link
Youtube Video
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