{"id":21776,"date":"2024-12-29T09:47:08","date_gmt":"2024-12-29T09:47:08","guid":{"rendered":"https:\/\/romhackplaza.org\/?post_type=tutorials&#038;p=21776"},"modified":"2024-12-29T09:49:13","modified_gmt":"2024-12-29T09:49:13","slug":"uploading-screenshots-native-resolution","status":"publish","type":"tutorials","link":"https:\/\/romhackplaza.org\/tutorials\/uploading-screenshots-native-resolution\/","title":{"rendered":"Uploading Screenshots (Native Resolution) &#8211; Tutorial"},"content":{"rendered":"<h3 id=\"atari-2600\">Atari 2600<\/h3>\n<ul>\n<li>192\u00d7160<\/li>\n<\/ul>\n<p>&nbsp;<\/p>\n<h3 id=\"dreamcast\">Dreamcast<\/h3>\n<ul>\n<li>640\u00d7480<\/li>\n<\/ul>\n<p>&nbsp;<\/p>\n<h3 id=\"famicom-disk-system\">Famicom Disk System<\/h3>\n<ul>\n<li>see Nintendo Entertainment System<\/li>\n<\/ul>\n<p>&nbsp;<\/p>\n<h3 id=\"game-boy-game-boy-color\">Game Boy\/Game Boy Color<\/h3>\n<ul>\n<li>160\u00d7144<\/li>\n<\/ul>\n<p>&nbsp;<\/p>\n<h3 id=\"game-boy-advance\">Game Boy Advance<\/h3>\n<ul>\n<li>240\u00d7160<\/li>\n<\/ul>\n<p>&nbsp;<\/p>\n<h3 id=\"gamecube\">GameCube<\/h3>\n<ul>\n<li>480i (720\u00d7480) (640\u00d7480)<\/li>\n<li>576i (720\u00d7576) (640\u00d7576)<\/li>\n<li>480p (720\u00d7480) (640\u00d7480)<\/li>\n<\/ul>\n<p>&nbsp;<\/p>\n<h3 id=\"game-gear\">Game Gear<\/h3>\n<ul>\n<li>160\u00d7144<\/li>\n<\/ul>\n<p>&nbsp;<\/p>\n<h3 id=\"megadrive-genesis-segacd\">Megadrive\/Genesis\/SegaCD<\/h3>\n<ul>\n<li>256\u00d7224<\/li>\n<li>256\u00d7448<\/li>\n<li>320\u00d7224<\/li>\n<li>320\u00d7448<\/li>\n<li>256\u00d7240(PAL and NTSC)<\/li>\n<li>320\u00d7240<\/li>\n<li>256\u00d7480<\/li>\n<li>320\u00d7480 PAL only)<\/li>\n<\/ul>\n<p>&nbsp;<\/p>\n<h3 id=\"jaguar\">Jaguar<\/h3>\n<ul>\n<li>\u201cProgrammable screen resolutions, from 160 to 800 pixels per line. The resolution can be increased even further with additional hardware up to a reported 1350 pixels per line.\u201d I.e. this console sucked so much no one got around to figuring out what the max resolution was.<\/li>\n<\/ul>\n<p>&nbsp;<\/p>\n<h3 id=\"master-system\">Master System<\/h3>\n<ul>\n<li>256\u00d7192<\/li>\n<li>256\u00d7224<\/li>\n<li>256\u00d7240 (PAL\/SECAM)<\/li>\n<\/ul>\n<p>&nbsp;<\/p>\n<h3 id=\"msx\">MSX<\/h3>\n<ul>\n<li>256\u00d7192<\/li>\n<\/ul>\n<p>&nbsp;<\/p>\n<h3 id=\"msx2-msx2-msx-turbor\">MSX2, MSX2+, MSX TurboR<\/h3>\n<ul>\n<li>80\u00d724 text mode<\/li>\n<li>256\u00d7192 graphics mode<\/li>\n<li>512\u00d7212<\/li>\n<li>256\u00d7212<\/li>\n<\/ul>\n<p>&nbsp;<\/p>\n<h3 id=\"neogeo-cd\">NeoGeo CD<\/h3>\n<ul>\n<li>304 x 224<\/li>\n<\/ul>\n<p>&nbsp;<\/p>\n<h3 id=\"neogeo-pocket\">NeoGeo Pocket<\/h3>\n<ul>\n<li>160\u00d7152 (256\u00d7256 virtual screen)<\/li>\n<\/ul>\n<p>&nbsp;<\/p>\n<h3 id=\"nintendo-64\">Nintendo 64<\/h3>\n<ul>\n<li>256 \u00d7 224<\/li>\n<li>320 \u00d7 240<\/li>\n<li>640 \u00d7 480<\/li>\n<\/ul>\n<p>&nbsp;<\/p>\n<h3 id=\"nintendo-ds\">Nintendo DS<\/h3>\n<ul>\n<li>256\u00d7192 per screen<\/li>\n<\/ul>\n<p>&nbsp;<\/p>\n<h3 id=\"nintendo-entertainment-system-famicom\">Nintendo Entertainment System \/ Famicom<\/h3>\n<ul>\n<li>256\u00d7240 (256\u00d7224 also acceptable with over scan cut off)<\/li>\n<\/ul>\n<p>&nbsp;<\/p>\n<h3 id=\"nintendo-wii\">Nintendo Wii<\/h3>\n<ul>\n<li>480i (720\u00d7480) (640\u00d7480)<\/li>\n<li>576i (720\u00d7576) (640\u00d7576)<\/li>\n<li>480p (720\u00d7480) (640\u00d7480)<\/li>\n<\/ul>\n<p>&nbsp;<\/p>\n<h3 id=\"pc\">PC<\/h3>\n<ul>\n<li>If you can dream it, you can do it.<\/li>\n<\/ul>\n<p>&nbsp;<\/p>\n<h3 id=\"playstation\">Playstation<\/h3>\n<ul>\n<li>256\u00d7240<\/li>\n<li>320\u00d7240<\/li>\n<li>384\u00d7240<\/li>\n<li>512\u00d7240<\/li>\n<li>640\u00d7240 Non Interlaced<\/li>\n<li>256\u00d7480<\/li>\n<li>320\u00d7480<\/li>\n<li>384\u00d7480<\/li>\n<li>512\u00d7480<\/li>\n<li>640\u00d7480 Interlaced<\/li>\n<\/ul>\n<p>&nbsp;<\/p>\n<h3 id=\"playstation-2\">Playstation 2<\/h3>\n<ul>\n<li>NTSC-NI 640\u00d7240(224)<\/li>\n<li>NTSC-I 640\u00d7480(448)<\/li>\n<li>PAL-NI 640\u00d7288(256)<\/li>\n<li>PAL-I 640\u00d7576(512)<\/li>\n<li>VESA-1 640\u00d7480<\/li>\n<li>VESA-2 800\u00d7600<\/li>\n<li>VESA-3 1024\u00d7768<\/li>\n<li>VESA-4 1280\u00d71024<\/li>\n<li>DTV-480P 720\u00d7480<\/li>\n<li>DTV-1080I 1920\u00d71080<\/li>\n<li>DTV-720P 1280\u00d7720<\/li>\n<\/ul>\n<p>&nbsp;<\/p>\n<h3 id=\"playstation-portable\">Playstation Portable<\/h3>\n<ul>\n<li>480\u00d7272<\/li>\n<\/ul>\n<p>&nbsp;<\/p>\n<h3 id=\"sega-saturn\">Sega Saturn<\/h3>\n<ul>\n<li>Horizontal sizes of 320, 352, 640, 704 pixels<\/li>\n<li>Vertical sizes of 224, 240, 256 scanlines, non-interlaced<\/li>\n<li>Vertical sizes of 448, 480, 512 scanlines, interlaced (only PAL consoles support 256 and 512 scanline displays)<\/li>\n<li>Hi-Vision (EDTV) and 31 kHz (VGA) display support:\n<ul>\n<li>31 kHz: 320\u00d7480 or 640\u00d7480, non-interlaced (progressive scan)<\/li>\n<li>Hi-Vision (EDTV): 352\u00d7480 or 704\u00d7480, non-interlaced (progressive scan)<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<p>&nbsp;<\/p>\n<h3 id=\"sega-32x\">Sega 32x<\/h3>\n<ul>\n<li>320\u00d7224<\/li>\n<li>320\u00d7240<\/li>\n<li>320\u00d7204 (direct color)<\/li>\n<li>320\u00d7408 (8bpp)<\/li>\n<li>450\u00d7262 (Overscan NTSC)<\/li>\n<li>450\u00d7313 (Overscan PAL)<\/li>\n<\/ul>\n<p>&nbsp;<\/p>\n<h3 id=\"sega-cd\">Sega CD<\/h3>\n<ul>\n<li>See Genesis<\/li>\n<\/ul>\n<p>&nbsp;<\/p>\n<h3 id=\"sega-sg-1000\">Sega SG-1000<\/h3>\n<ul>\n<li>256\u00d7192<\/li>\n<\/ul>\n<p>&nbsp;<\/p>\n<h3 id=\"super-nintendo\">Super Nintendo<\/h3>\n<ul>\n<li>Progressive:\n<ul>\n<li>256\u00d7224<\/li>\n<li>512\u00d7224<\/li>\n<li>256\u00d7239<\/li>\n<li>512\u00d7239<\/li>\n<\/ul>\n<\/li>\n<li>Interlaced:\n<ul>\n<li>512\u00d7448<\/li>\n<li>512\u00d7478<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<p>&nbsp;<\/p>\n<h3 id=\"turbografix-16\">Turbografix-16<\/h3>\n<ul>\n<li>X (Horizontal) Resolution: variable, maximum of 565 (programmable to 282, 377 or 565 pixels, or as 5.37mhz, 7.159mhz, and 10.76mhz pixel dot clock)[15] Taking into consideration overscan limitations of CRT televisions at the time, the horizontal resolutions were realistically limited to something a bit less than what the system was actually capable of. Consequently, most game developers limited their games to either 256, 336, or 512 pixels in display width for each of the three modes.[16]<\/li>\n<li>Y (Vertical) Resolution: variable, maximum of 242 (programmable in increments of 1 scanline) It is possible to achieve an interlaced \u201cmode\u201d with a maximum vertical resolution of 484 scanlines by alternating between the two different vertical resolution modes used by the system. However, it is unknown, at this time, if this interlaced resolution is compliant with (and consequently displayed correctly on) NTSC televisions.<\/li>\n<li>The majority of TurboGrafx-16 games use 256\u00d7239,[15] though some games, such as Sherlock Holmes Consulting Detective did use 512\u00d7224. Chris Covell\u2019s \u2018High-Resolution Slideshow\u2019 uses 512\u00d7240.<\/li>\n<\/ul>\n<p>&nbsp;<\/p>\n<h3 id=\"virtual-boy\">Virtual Boy<\/h3>\n<ul>\n<li>384 x 224<\/li>\n<\/ul>\n<p>&nbsp;<\/p>\n<h3 id=\"wii\">Wii<\/h3>\n<ul>\n<li>480i (720\u00d7480) (640\u00d7480)<\/li>\n<li>576i (720\u00d7576) (640\u00d7576)<\/li>\n<li>480p (720\u00d7480) (640\u00d7480)<\/li>\n<\/ul>\n<p>&nbsp;<\/p>\n<h3 id=\"wonderswan\">Wonderswan<\/h3>\n<ul>\n<li>224 x 144<\/li>\n<\/ul>\n<p>&nbsp;<\/p>\n<h3 id=\"x68000\">x68000<\/h3>\n<ul>\n<li>256 x 240<\/li>\n<li>256 x 256<\/li>\n<li>512 x 240<\/li>\n<li>512 x 256<\/li>\n<li>512 x 512<\/li>\n<li>640 x 480<\/li>\n<li>768 x 512<\/li>\n<li>1024 x 1024<\/li>\n<\/ul>\n<p>&nbsp;<\/p>\n<h3 id=\"xbox\">XBox<\/h3>\n<ul>\n<li>480i(720\u00d7480)<\/li>\n<li>480p(720\u00d7480)<\/li>\n<li>576i(720 x 576)<\/li>\n<li>576p(720 x 576)<\/li>\n<li>720p (1280\u00d7720)<\/li>\n<li>1080i (1920\u00d71080)<\/li>\n<\/ul>\n","protected":false},"excerpt":{"rendered":"<p>Archived from RHDN.<\/p>\n","protected":false},"author":601,"featured_media":21264,"comment_status":"open","ping_status":"closed","template":"","categories":[],"tags":[],"tutorial-category":[3191],"class_list":["post-21776","tutorials","type-tutorials","status-publish","has-post-thumbnail","hentry","tutorial-category-other"],"acf":[],"_links":{"self":[{"href":"https:\/\/romhackplaza.org\/public_api\/wp\/v2\/tutorials\/21776","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/romhackplaza.org\/public_api\/wp\/v2\/tutorials"}],"about":[{"href":"https:\/\/romhackplaza.org\/public_api\/wp\/v2\/types\/tutorials"}],"author":[{"embeddable":true,"href":"https:\/\/romhackplaza.org\/public_api\/wp\/v2\/users\/601"}],"replies":[{"embeddable":true,"href":"https:\/\/romhackplaza.org\/public_api\/wp\/v2\/comments?post=21776"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/romhackplaza.org\/public_api\/wp\/v2\/media\/21264"}],"wp:attachment":[{"href":"https:\/\/romhackplaza.org\/public_api\/wp\/v2\/media?parent=21776"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/romhackplaza.org\/public_api\/wp\/v2\/categories?post=21776"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/romhackplaza.org\/public_api\/wp\/v2\/tags?post=21776"},{"taxonomy":"tutorial-category","embeddable":true,"href":"https:\/\/romhackplaza.org\/public_api\/wp\/v2\/tutorial-category?post=21776"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}