- Edited
ShadowOne333 Hey,bud!
Old-school gamer.
ShadowOne333 Hey,bud!
Hi all! I decided it was time to start documenting this idea to organize my thoughts and get some feedback and advise.
Concept
A stage expansion for the original 8-bit Casltevania that extends the game and adds some new content.
Intended Changes
It would end up looking something like this:
Block 1 (Stages 1/2/3) Phantom Bat, "Vampire Killer"
Block 2 (Stages 4/5/6) Queen Medusa, "Stalker"
Block 3 (Stages 7/8/9) The Mummies, "Wicked Child"
Block 4 (Stages 10/A/B) Gillman, "Walking on the Edge"
Block 5 (Stages C/11/12) The Wolfman, (if I can get permission) "Howling Hybrid"
Block 6 (Stages 13/14/15) The Creature & Hunchback, "Heart of Fire"
Block 7 (Stages 16/17/D) Death, "Out of Time"
Block 8 (Stages E/F/18) Dracula, "Nothing to Lose"
So stages A thru F would be brand new ones.
As far as game play, I would like to consider making some alterations based on some of the early design documents found in the "History of Castlevania" digital book that came with the Castlevania Anniversary Collection.
I think this would mostly consist of adding new power-ups and sub-weapons and switching around how some of them work.
If I wanted to get really crazy, I'd want to try adding in the diagonal whip attacks, but just expanding the stages and adding 2 bosses seems like a huge endeavor.
Bogaa gave me some good input already that I'm going to look into info to start things off.
But if anyone has any other suggestions, feel free to post!
ChatGPT will replace us all.
All I can add is that it looks like a corrupted graphics pointer.
But like bogaa said, there more to how the ending screen works.
The problem could be compounded by certain flags not being set.
I'm a migrant from RHDN.
Same user name.
Nice to meet everyone and see some familiar faces.