Utilities YY-CHR – Konami NES RLE Format Plugins – Utility

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The last releases of YY-CHR (C++ version) included a plugin called 2BPP NES (KONAMI-S), which allowed users to view (but not edit) NES graphics compressed with Konami’s run-length encoding (RLE). This plugin, however, did not get remade for YY-CHR.NET (C# version). As such, this release recreates that plugin (using the plugin code template shared by YY) for use with YY-CHR.NET, along with adding two new features: Usage of a double height bitmap (split into two 128×128 bitmaps) in order to handle and display all the decompressed data. Information about the decompressed graphics (size in bytes, PPU destination address). This compression […]

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