Romhacks Wizardry PGMO – Armor Class & Typo Fix (NES) Romhack

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Some would think there are no major bugs in Wizardry 1 but after playing a while would see that the monsters melee hit chances remain the same for all displayed AC values. After a more in-depth look it turned out to be a simple mistake. AC is calculated normally but not taken into account for the attack roll. A 1 byte change of code was all that was needed. Also fixed an annoying typo (”spitits” to “spirits”).

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