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This document attempts to be a learning reference to ‘attack’ compression in a game, from start to
finish, with all the (minimum required) theory followed by practical examples. All of the steps and explanations are applied to an actual project with actual screenshots of the project.
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finish, with all the (minimum required) theory followed by practical examples. All of the steps and explanations are applied to an actual project with actual screenshots of the project.
See full article...