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Makes sense, especially if it is a Kernel version of the modded game though. I would stick with V1.1, there was a bug that got fixed where entering the door where you meet Richard would overwrite our code. Theoretically, the Xplorer should work with the non Kernel patches. These cheat devices usually hijack the same space which could cause issues.


I tried a few versions on a real PS1, PSP, NO$PSX, Duckstation. It all checked out and worked really well. However, I do not own an Xplorer or Gameshark/Action Replay cheat cart, so that is the only thing that I can not test.


I would suggest trying the Quick Turn Kernel patch on its own and the standard version of Quick Turn and see if it makes a difference.


The Auto-Aim will introduce code in non kernel ram memory regardless, so that is why I am suggesting to just try the Quick Turn. If you find the standard version works with Xplorer, then the Auto-Aim should too.


Btw, feel free to join my discord server. The link is in the readme. I think that'll be a faster way to communicate.


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