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Ranma 1/2: Chougi Ranbu Hen is calibrated for 60 fps but can never reach it. The framerate varies continuously between 30 and 50 fps, in slow motion. The other consequences are a degraded input lag and a very bad frame pacing. The hack consists of optimizing the code of the most expensive tasks (this is not a SA1 or FastROM hack). This goes from sprite management to collision management, including input management and sound effects, plus a few other little things. The result is a game that now runs with a rock stable 60 fps framerate. The input lag is […]
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