- Joined
- Sep 21, 2024
- Messages
- 3,521
This hack adds SRAM to the game to save your progress and also improve performance. This is a game that uses 2D polygons instead of common sprites and backgrounds, which means a lot of work for the CPU and RAM. 3 framebuffers were placed in the RAM, requiring huge copies of data from one framebuffer to another. The problem is that the SNES’ fastest option for transferring data is DMA, but it is not capable of transferring from RAM to RAM, only from different locations. With the budget limited to a cartridge with only ROM, the only alternative for the […]
See full article...
See full article...