Documents Mega Man X Disassembly – Document

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This was a file originally posted by GoldS in 2008 for help with hacking Mega Man X. The addresses assume that the copy of the ROM has a header. If it doesn’t, subtract 200 from the address.

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Many many thanks for this file GoldS. I started a <a href="https://github.com/bogaa/dizASM_MegamanX" target="_blank" rel="nofollow ugc">diz</a> and used a lot of it. There is still a lot I like to add but the most importent part to me is to make it easier to read/write some new event code.

I probably pack up my diz files on some point to release them without the export folder. I think it is cool to show stuff but then it really is to easy to build the game.

Just like to say thanks and marry christmas.
 
Many many thanks for this file GoldS. I started a <a href="https://github.com/bogaa/dizASM_MegamanX" target="_blank" rel="nofollow ugc">diz</a> and used a lot of it. There is still a lot I like to add but the most importent part to me is to make it easier to read/write some new event code.

I probably pack up my diz files on some point to release them without the export folder. I think it is cool to show stuff but then it really is to easy to build the game.

Just like to say thanks and marry christmas.
 
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