This was a file originally posted by GoldS in 2008 for help with hacking Mega Man X. The addresses assume that the copy of the ROM has a header. If it doesn’t, subtract 200 from the address.
Many many thanks for this file GoldS. I started a <a href="https://github.com/bogaa/dizASM_MegamanX" target="_blank" rel="nofollow ugc">diz</a> and used a lot of it. There is still a lot I like to add but the most importent part to me is to make it easier to read/write some new event code.
I probably pack up my diz files on some point to release them without the export folder. I think it is cool to show stuff but then it really is to easy to build the game.
Many many thanks for this file GoldS. I started a <a href="https://github.com/bogaa/dizASM_MegamanX" target="_blank" rel="nofollow ugc">diz</a> and used a lot of it. There is still a lot I like to add but the most importent part to me is to make it easier to read/write some new event code.
I probably pack up my diz files on some point to release them without the export folder. I think it is cool to show stuff but then it really is to easy to build the game.