[Graphics/Technical] [Sega CD] Final Fight CD - Arcade Colors

SCD

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Hi everyone,

I released a color hack for Final Fight CD that makes it look more like its arcade counterpart, you can check it out here: https://romhackplaza.org/romhacks/final-fight-cd-arcade-colors-sega-cd/

There were several palettes that I couldn't change, several issues I couldn't fix and a couple features I couldn't add.

That's why I'm looking for an expert that is really good on hacking Sega CD games to help me on this stuff.

For the palettes I couldn't change, because the coding for them were weird. I would like to see if it's possible to change these palettes without screwing up the graphics and tiles of them:

Cage Version of F.Andore:
046A06AC08EE to 024A04AC08EE

The Continue Screen:
026A to 046A
0224 to 0246
0244 to 0044
0222 to 0000
02AE to 00AE

The Stage Clear Screen for the Final Stage (This one is located in the ENDING.BIN file inside of the main BIN file):

Background:
0024 to 0008
0222 to 0220

Characters:
08AA to 0068
0048 to 0248

For the issues I couldn't fix, here are the ones that I would like to fix for my hack:

Find out what hex values they fixed in the international versions that makes the animated frames for the backgrounds of stages 3 & 4 to appear like they're suppose to.
Find out what's causing the bug that's making Poison & Roxy take double damage from Haggar's German Suplex and Piledriver moves.

If someone can help me on these, that would be great.
 
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