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- Sep 21, 2024
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- 3,384
This is a debugging patch that renames all fighters (generic or otherwise) to their internal IDs. This is important given that so many of them are named “Fossil Fighter”–now you can tell which files you need to work with. EDIT: Hi, not sure how to delete hacks here so… due to an egregious misunderstanding on my part, the number you see is the Text ID of the name. This would be fine, except all generics use the same Text ID, so this is entirely useless for its intended purpose. So, well, now you have a curiosity I guess. Good […]
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