LUA Scripts DKC Objects + Hitboxes (SNES) LUA Script

Romhack Plaza

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This is a LUA script that displays the inner workings of DKC to you. This was written for the Bizhawk variety of LUA. This has been optimized for speedrun research. Let’s break down everything displayed! It is important to understand that almost everything in DKC is done with arrays. All values shown on-screen are in hexadecimal. On the very first line are addresses. This always starts with $0d45. Everything to the right is array addresses. More on those later. Next starts our entries. Each line is broken down like this: $01 $01 $xxxx $xxxx $xxxx $xxxx $xxxx The first number […]

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