A flexible and fully featured level editor. If you have trouble using the editor feel free to ask in the forum. The scene editor is a bit combersum to use since you need to scroll through the blocks to find them. It would also be nice to have a preview where enemies appear in the main screen. It works fine how it is now but will take you a bit to get used to.
Hi, For the first proposal, I admit I didn't really understand it. For the remaining space on the romhacks pages, it's not really exploitable knowing that it's intended if there are reviews or comments. What's more, a similar romhack space would make additional requests that aren't necessarily useful. You might as well go straight to the corresponding section and search by category. As for the last suggestion, the reviews are already there and it would break the interest of having reactions because anyone could put them in without having tested the romhack.
Hello, I know this is a growing page, and although my ideas might be a bit naive, I would like to share my thoughts: It would be interesting to create a subcategory for hack translations. So far, a large number of works of this kind have been overlooked by being simply categorized as hacks. In this case, and in more general contexts, there are many hacks that are derivative works of third-party projects. It would be great if the end user could know that they exist in the long term, also facilitating the process of applying all the patches involved. I see a large untapped area under the reviews and comments section that could be used to suggest similar romhacks to the user. Additionally, we all like to participate, but we don’t always have something interesting to say, so it would be great to support our favorite hacks with reactions, like on other social networks.
I really like this version of Daimakaimura (but it's really hard, the RNG is still chaotic than in the other versions). For R-Type there is this hack: https://www.romhacking.net/hacks/8349/
This is awesome! I never thought anyone would ever make a hack for a Supergrafx game. Will you work on R-Type next? Chris Covell released a partial patch that includes the source code if you're interested
I uploaded a few of these MM editors from the same Japanese guy, but you might be able to find a few older tools in one of the RHDN archives. I know that GitHub has a tool called CadEditor ("universal level editor") which has limited support for this game. https://github.com/spiiin/CadEditor If you find a workaround for something, you should be able to make a main page for anything old or free to distribute. Sometimes it's a case of using a very hacky approach to modding when an all-in-one solution isn't around.
hirschlord Member
if i use ys 1 jp then its flackering.
Ys NES Definitive Edition. (NES) Romhack - September 6, 2024