That would be nice to have as a separate hack. Like have his voice's volume cut by like half or 2/3rd's so it sounds like the magic bubble's muffling his voice. If I get some free time this weekend I'll ask around SMW Central as they have the rom and ram mapped out on the site. Might be able to make this happen if it doesn't already exist somewhere on the net.
Thank you for creating this patch! Now I don't have to worry about little Mario's 800,000 decibel voice screaming out of my phone speaker when I'm playing on a quiet room lmao
I loved playing Simpsons games on the NES and Genesis when i was a kid, a lot, never got anywhere but it was fun.
Thank you so much for the kind words! Really glad my efforts have been appreciated, it sure took me a while before I could deliver works of this quality!
This is absolutely incredible! This isn't some janked up, hacked up mod. This is a fully featured love letter to the game! Its hacks like this that make old games breathe some fresh air. Bravo!
This hack as a whole makes it a far easier and reliable way to play this spinoff. It even retains all the original easter eggs present in the PC release, such as the level designers initials, and the complex level design as a whole. Hudson Soft really reconsidered a lot of features/mechanics in this game, which makes the gameplay experience radically different when you compare it to Super mario bros. I would definitely play this again if I somehow stumble upon it.
This hack effectively gives out that "Links Awakening DX" polish to it. It effectively adds colors in all the right areas where it should be instead of relying on those standard GBC color palettes. I am also a big fan of the custom sprite work, since it really makes the character a lot less smaller/square compared to in the original. To put it all in summery, it's made just like a faithful retail remaster that the pros at nintendo would make!
To be honest, I have played Earthbound many different times, and I am proud to say that it was effectively the first game I have played which effectively got me into trying out other jrpgs. With this hack in place, I think that it'd take an hour or two out of my next playthrough, and take a lot of early game grinding out of the picture as a whole. Awesome!
The most "mari0"-styled hack out there, with the most freeform level designs that are a breakthrough from the usual format. The only downside, however, is that the pacing is entirely linear with a complete lack of sub-areas apart from the obvious underground/underwater ones, thus making side pipes useless and no vine blocks to be seen at all. Some maze levels would also work well in this format. Just imagine being able to exit through different X and Y positions... Regardless, still a demonstration of great technical ability of the tile-based format.
This is by far the most technologically impressive romhack to hit the NES. Utilizing the MMC5 chip in every way possible, this game boasts flawless physics, seamless horizontal and vertical scrolling, and music that takes full advantage of the MMC5's capabilities. The physics have been completely redone, making the control of Mario feel more accurate than ever. Puzzles and rooms are well thought out, providing the optional challenge of collecting 101 moons along the way. With enough practice, anyone can obtain the immense satisfaction of completing some of the more insane puzzles, requiring you to do wall jumps/wall grabs and conserving stamina and dashes. At a point, you start to question if its actually a romhack or a homebrew. Simply amazing.
lucaswiese6 Verified
Littarly Lucas bros 1 style numbers "3" and "4"! you didnt ask for the use of these textures!
Super Mario Bros. (Bulgarian Translation) NES - December 6, 2023